• Login
  • Register
  • Login Register
    Login
    Username:
    Password:
  • Home
  • Members
  • Team
  • Help
User Links
  • Login
  • Register
  • Login Register
    Login
    Username:
    Password:

    Quick Links Home Members Team Help
    Tendo City Tendo City: Metropolitan District Tendo City Some remakes just don't work well with "widescreen"...

     
    • 0 Vote(s) - 0 Average
    Some remakes just don't work well with "widescreen"...
    Dark Jaguar
    Offline

    Administrator

    Posts: 19,639
    Threads: 1,574
    Joined: 10-12-1999
    #1
    30th July 2015, 10:05 AM
    In recent years, the HD remake (not to be confused with a real remake) has become very popular. We've seen such HD remakes of Kingdom Hearts, Metal Gear, and Banjo Kazooie. In all those cases, the switch to wide screen was fairly easy to accomplish. Since everything's rendered in real time, simply extending the viewing area does the job just fine. There are some cases (such as cut scenes) where trouble can come up (Silent Hill HD, I'm looking at you), but generally it works well.

    Not so much for two HD rereleases I recently picked up. I'm talking about Resident Evil Rebirth (PS4 version) and Grim Fandango (PC version). Two already great games with some minor visual enhancements, but notably they both are defaulted to wide screen. That's the biggest problem. Both of these games use entirely pre-rendered backgrounds. As a result, there's no way to "extend the viewing area" because those pre-rendered assets were never designed with that in mind. So, they did the only thing they could, they stretched out the 4:3 image to fit a wide screen ratio. All those graphical enhancements, but with an ugly stretched out image. It's clear they put it that way purely because new gamers might not accept an "update" with "those black bars".

    Now the good news is I'm not really mad at all. I'm just saying it doesn't work, and clearly the developers agreed. They've put in an option in both of these remakes to switch the game to it's intended 4:3 (with all the other visual enhancements intact), and I'm certainly glad of that. My main reason for this is to say that going forward, remakes of games with prerendered backgrounds all need to have this option. These two shouldn't be lone exceptions.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
    Reply
    Reply
    « Next Oldest | Next Newest »

    Users browsing this thread:



    Messages In This Thread
    Some remakes just don't work well with "widescreen"... - by Dark Jaguar - 30th July 2015, 10:05 AM
    Some remakes just don't work well with "widescreen"... - by A Black Falcon - 31st July 2015, 4:18 PM
    Some remakes just don't work well with "widescreen"... - by Weltall - 1st August 2015, 10:26 AM
    Some remakes just don't work well with "widescreen"... - by Dark Jaguar - 1st August 2015, 12:55 PM
    Some remakes just don't work well with "widescreen"... - by A Black Falcon - 1st August 2015, 6:27 PM
    Some remakes just don't work well with "widescreen"... - by Weltall - 4th August 2015, 7:34 AM
    Some remakes just don't work well with "widescreen"... - by Dark Jaguar - 4th August 2015, 10:03 AM

    • View a Printable Version
    • Subscribe to this thread
    Forum Jump:

    Toven Solutions

    Home · Members · Team · Help · Contact

    408 Chapman St. Salem, Viriginia

    +1 540 4276896

    etoven@gmail.com

    About the company Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

    Linear Mode
    Threaded Mode