25th November 2013, 10:19 PM
The new Zelda game is fun, I've been playing it, but there are a few things I only really notice with such a direct comparison demanding itself in my mind.
Firstly, there is less "interaction" with the world. In LTTP, you could literally grab and tug on anything you wanted, just to experiment. Not so here, only being able to "grab" the things the game wants you to.
Secondly, the "open world" thing. I'm not sure I like the whole "you can get every last powerup right from the start" thing after all. There's not much to look forward to (in terms of new abilities) when you've already played with all your toys at the very start of the game. If they want the game to be "open ended", look no farther than the original. Allow the player to explore and sequence break to their heart's content and don't worry if players find a way to do things out of intended order. LTTP allowed this to a more limited extent as well. (Link's Awakening, regrettably, had almost no sequence breaking).
The first Metroid Prime game had a lot of potential for sequence breaking, at first, but every subsequent release, from foreign releases to the Wii compilation "fixed" sequence breaking "glitches". Boo...
I still say Wind Waker is pretty much already an open world Zelda game, that's also a good model.
Anyway, I intend to keep playing. Aside from things like that, it is a very solid Zelda game. I also want to expand on my post above. I've been keeping track of 3D World for months now, and every video I see has new amazingness that just makes me NEED to play it all the more. It is some of the best Mario I've seen since Galaxy. (On to another note, I wouldn't mind the occasional return to a "collectathon" style Mario game, where you can explore each level and collect a bunch of stars or whatever as you like.)
Firstly, there is less "interaction" with the world. In LTTP, you could literally grab and tug on anything you wanted, just to experiment. Not so here, only being able to "grab" the things the game wants you to.
Secondly, the "open world" thing. I'm not sure I like the whole "you can get every last powerup right from the start" thing after all. There's not much to look forward to (in terms of new abilities) when you've already played with all your toys at the very start of the game. If they want the game to be "open ended", look no farther than the original. Allow the player to explore and sequence break to their heart's content and don't worry if players find a way to do things out of intended order. LTTP allowed this to a more limited extent as well. (Link's Awakening, regrettably, had almost no sequence breaking).
The first Metroid Prime game had a lot of potential for sequence breaking, at first, but every subsequent release, from foreign releases to the Wii compilation "fixed" sequence breaking "glitches". Boo...
I still say Wind Waker is pretty much already an open world Zelda game, that's also a good model.
Anyway, I intend to keep playing. Aside from things like that, it is a very solid Zelda game. I also want to expand on my post above. I've been keeping track of 3D World for months now, and every video I see has new amazingness that just makes me NEED to play it all the more. It is some of the best Mario I've seen since Galaxy. (On to another note, I wouldn't mind the occasional return to a "collectathon" style Mario game, where you can explore each level and collect a bunch of stars or whatever as you like.)
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)