11th June 2013, 7:23 PM
I don't think it matters if Metal Gear isn't on the Wii U. There's no Metal Gear games on the Wii either (Twin Snakes was on Gamecube). Nintendo only needs a character to have been on SOME Nintendo system at SOME point in the history of Nintendo, and it'll be there.
Um, Wii Fit isn't exactly a "game" in any sense of the word. That's what makes the trainer so odd. Yes, I would love to see more female characters, but you don't solve that problem by randomly sticking nonsensical side stuff in there. I wouldn't want Toadette in there either, frankly (or Toad). If the Game & Watch character didn't have "Mr" in front of it, and if Nintendo had just agreed not to call Kirby "he", there'd be a little more ambiguity with a few characters that aren't obviously any sort of gender.
So let me add one big thing from the new DKC game. Did you see that fur? I haven't seen fur rendered like that since.... since... wait, I haven't seen fur rendered like that since Star Fox Adventures and the XBox version of Conker's Bad Fur Day. Wow, has it really been THAT long since any game company has attempted to realistically render individual hairs on a character? Not a single game of the last generation even tried? Well, yeah, later renderings of the Star Fox team, like in Assault, managed to look noticeably WORSE than in Star Fox Adventures. Disappointing that the last company to make the attempt was Rare before the fall. So that leads to one thing. Will they attempt to render the grass with the same level of detail? The fur in Star Fox Adventures was nice looking, but without the grass in the environments MATCHING that level of detail, Fox and Krystal would have really stuck out. I hope they do highly detailed grass as well. (The funny thing is, in Star Fox Adventures and Conker's BFD XBox edition, the effect was actually done in a very sneaky way. The Gamecube and XBox certainly couldn't have actually handled rendering every hair and blade of grass individually, so instead the games used texture layering, with dots of solid color across mostly transparent textures. Stack a few layers of those textures on top of each other, then move the textures back and forth slightly desynched from each other, and make it so the textures when viewed from the side automatically "connect" to each other (transparent parts included), and bam, you have perfectly faked realistic fur and grass. The illusion only falls apart if you view the texture layers from very specific angles, but it makes both of those games stand out as some of the best looking games TO THIS DAY. If Retro is finally taking the time to start doing these effects again, we're in for a ride.
As for the Zelda series, here's the deal. Rather than it being a pure sexism thing, simply put, it's an issue of Nintendo not wanting to ever use any character other than Link in the Zelda games. I for one am waiting for the day they break THAT tradition and start creating new characters for us to play as. When this day comes, the next step is obvious, to allow us to play as some female character, and then maybe one day, Zelda. That said, I still like my idea of a "side story" in a remake of Ocarina of Time where we play from Zelda's point of view. She played a very active role in that game, and she could have an entire adventure made for her covering all the stuff she had done.
Um, Wii Fit isn't exactly a "game" in any sense of the word. That's what makes the trainer so odd. Yes, I would love to see more female characters, but you don't solve that problem by randomly sticking nonsensical side stuff in there. I wouldn't want Toadette in there either, frankly (or Toad). If the Game & Watch character didn't have "Mr" in front of it, and if Nintendo had just agreed not to call Kirby "he", there'd be a little more ambiguity with a few characters that aren't obviously any sort of gender.
So let me add one big thing from the new DKC game. Did you see that fur? I haven't seen fur rendered like that since.... since... wait, I haven't seen fur rendered like that since Star Fox Adventures and the XBox version of Conker's Bad Fur Day. Wow, has it really been THAT long since any game company has attempted to realistically render individual hairs on a character? Not a single game of the last generation even tried? Well, yeah, later renderings of the Star Fox team, like in Assault, managed to look noticeably WORSE than in Star Fox Adventures. Disappointing that the last company to make the attempt was Rare before the fall. So that leads to one thing. Will they attempt to render the grass with the same level of detail? The fur in Star Fox Adventures was nice looking, but without the grass in the environments MATCHING that level of detail, Fox and Krystal would have really stuck out. I hope they do highly detailed grass as well. (The funny thing is, in Star Fox Adventures and Conker's BFD XBox edition, the effect was actually done in a very sneaky way. The Gamecube and XBox certainly couldn't have actually handled rendering every hair and blade of grass individually, so instead the games used texture layering, with dots of solid color across mostly transparent textures. Stack a few layers of those textures on top of each other, then move the textures back and forth slightly desynched from each other, and make it so the textures when viewed from the side automatically "connect" to each other (transparent parts included), and bam, you have perfectly faked realistic fur and grass. The illusion only falls apart if you view the texture layers from very specific angles, but it makes both of those games stand out as some of the best looking games TO THIS DAY. If Retro is finally taking the time to start doing these effects again, we're in for a ride.
As for the Zelda series, here's the deal. Rather than it being a pure sexism thing, simply put, it's an issue of Nintendo not wanting to ever use any character other than Link in the Zelda games. I for one am waiting for the day they break THAT tradition and start creating new characters for us to play as. When this day comes, the next step is obvious, to allow us to play as some female character, and then maybe one day, Zelda. That said, I still like my idea of a "side story" in a remake of Ocarina of Time where we play from Zelda's point of view. She played a very active role in that game, and she could have an entire adventure made for her covering all the stuff she had done.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)