26th January 2013, 3:59 PM
All of those things are true (though the SNES eventually overtook the Genesis later on), and history worth pointing out. I was just pointing out how we as consumers saw things back then, with no historical context available to us at the time, and how that affects our views of what launches "should" look like.
Wind Waker HD has a big opportunity to inflate itself into a fuller title. This is true. Aside from adding a couple extra dungeons, acquiring the triforce shards can be made far more interesting. In reality, I think making the game "harder" would be a quicker fix than designing entire dungeons. The problem is you didn't qualify what you meant by "harder". Doubling the attack power, health, and swing speed would make the game harder alone. Adding extra mechanics during boss fights could also do that. Making the puzzles more difficult across the board would ALSO make it harder, but all of these in different ways. The last one of those would be far harder to implement than the first, but at least one small change would be reducing the number of hints being dropped and making the hook shot not solve puzzles for you via its interface.
While we can want a lot of these things, I do believe we're unlikely to see any such major or sweeping changes to the game. OOT 3D had some models updated, but otherwise the gameplay was bit for bit identical to the original N64 version. About all they added was a small change to Master Quest where the world was mirror inverted.
Wind Waker HD has a big opportunity to inflate itself into a fuller title. This is true. Aside from adding a couple extra dungeons, acquiring the triforce shards can be made far more interesting. In reality, I think making the game "harder" would be a quicker fix than designing entire dungeons. The problem is you didn't qualify what you meant by "harder". Doubling the attack power, health, and swing speed would make the game harder alone. Adding extra mechanics during boss fights could also do that. Making the puzzles more difficult across the board would ALSO make it harder, but all of these in different ways. The last one of those would be far harder to implement than the first, but at least one small change would be reducing the number of hints being dropped and making the hook shot not solve puzzles for you via its interface.
While we can want a lot of these things, I do believe we're unlikely to see any such major or sweeping changes to the game. OOT 3D had some models updated, but otherwise the gameplay was bit for bit identical to the original N64 version. About all they added was a small change to Master Quest where the world was mirror inverted.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)