26th January 2013, 9:45 AM
It is no wonder so many indie games look like 16 bit or 8 bit games. It's not a style choice, or rather, not JUST a style choice, it's a style choice that lets them vastly save on development time. To think though, back in the 16 bit days, those games actually did cost a pretty penny and a long time to develop though...
Something's gotta give at some point. The graphics technology at our disposal has outpaced our ability to reliably develop games that use it well and do it fairly cheap and quickly.
I do wonder just how much time goes into the task of making textures though. The artists probably spend a vast amount on that, more so even than the models.
Something's gotta give at some point. The graphics technology at our disposal has outpaced our ability to reliably develop games that use it well and do it fairly cheap and quickly.
I do wonder just how much time goes into the task of making textures though. The artists probably spend a vast amount on that, more so even than the models.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)