12th April 2011, 7:21 PM
That's a pretty cool solution there etoven, and closer to a virtual reality system. If the display could get around the fact that you really can't move your head around relative to the screen or the illusion is broken, it'd be good.
Actually the 3DS has a gyroscope built into it and uses it in that camera game where you shoot pictures of yourself overlayed on whatever the 3DS camera sees. Spinning the system around also spins the internal world (the enemies) to match, which is needed to keep them matching up with the real world being shown on the screen. It's pretty trippy actually, since it's using the 3D camera to take images of the real world so the whole thing looks 3D, except for the big detail that the enemies always appear in the foreground. If the imaging system was better designed, it should be able to use the 3D pictures to determine where things like chairs are placed and model that something should be behind it and in front of the desk behind the chair.
Actually the 3DS has a gyroscope built into it and uses it in that camera game where you shoot pictures of yourself overlayed on whatever the 3DS camera sees. Spinning the system around also spins the internal world (the enemies) to match, which is needed to keep them matching up with the real world being shown on the screen. It's pretty trippy actually, since it's using the 3D camera to take images of the real world so the whole thing looks 3D, except for the big detail that the enemies always appear in the foreground. If the imaging system was better designed, it should be able to use the 3D pictures to determine where things like chairs are placed and model that something should be behind it and in front of the desk behind the chair.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)