12th April 2011, 11:57 AM
I also have to go with DJ on this one. I know, very well, from times I've walked around with only one contact lens in (my other eye is functionally useless in this situation). With normal sight in both eyes, it is often possible to determine depth because the subtle distance between the eyes provides this information. When I can see out of only one eye, I can only confirm depth by physically viewing multiple sides of an object sequentially, or use some other secondary clue. In this instance, I am not seeing in three dimensions.
When playing a game on the 3DS, you no longer need cues or sequential multiple perspectives to confirm depth. The image appears to your eyes just as it does when you're looking at objects in the distance, and motion allows you to make calculations you can't normally do on 3D represented on a 2D screen. Of course, if you close one eye while viewing the 3DS screen, that depth vanishes entirely and it looks like a flat image, as it would on a regular 2D screen.
Suffice it to say, the experience is much different, at least with Pilotwings. I found it much easier to judge the locations of the floating rings than I did on other versions of what is otherwise the same game simply because it was now possible to tell, by illusion of true depth, how close my plane was to the ring. This is something you can only assume in previous versions.
When playing a game on the 3DS, you no longer need cues or sequential multiple perspectives to confirm depth. The image appears to your eyes just as it does when you're looking at objects in the distance, and motion allows you to make calculations you can't normally do on 3D represented on a 2D screen. Of course, if you close one eye while viewing the 3DS screen, that depth vanishes entirely and it looks like a flat image, as it would on a regular 2D screen.
Suffice it to say, the experience is much different, at least with Pilotwings. I found it much easier to judge the locations of the floating rings than I did on other versions of what is otherwise the same game simply because it was now possible to tell, by illusion of true depth, how close my plane was to the ring. This is something you can only assume in previous versions.
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR