19th November 2010, 11:49 PM
DKC3 is great, but for me the cleverness of level design topped at DKC2. Plus, that music is amazing. I think the music went a little downhill with the third one. It's not bad, but it's the Bramble Scramble theme that ended up remixed in Brawl, for a reason.
I don't mind the whole "guide mode" thing at all myself. It's optional by definition, so it's not anything I could ever rightfully complain about. Simultaneous multiplayer is a great idea. The only thing I care about is that I can still switch who I control in single player.
The Donkey Kong Land games are fine, but the 2nd and 3rd are basically just DKC2 and 3 ported to the Gameboy. Apparently there's some new level designs for 3? DKL1 is the only one that was made to be a truly original title in that series rather than a "retelling" of DKC1. That said, they, for obvious reasons, didn't really compare with the SNES series. I recently played through DKL1. It's a fun game with some creative level designs (and I had forgotten just how hard the game is later on, some of it due to smaller screen to character ratio).
I loved how in DKC2 and 3 they really made clever use of parallax scrolling to give the illusion of fully 3D backgrounds. It was insane and very well done.
Mine cart levels... Those have always been the biggest nightmare levels in the series, and I expect a return to form for this new one from the looks of it.
I'm really looking forward to this game. They're doing a good job of making both impressive innovations like Yarn Kirby and "classic returns" like this one.
It's amusing though... The original DKC was Nintendo handing out a fan favorite property to some outside company with much concern as to how they'd capture the feel of the old DK and DKJr games, and now the same scenario is playing itself out again. From the looks of it Retro really has outdone themselves. All the level designs look very clever and original with little repetition, just like I remember the DKC series level design. The only thing I can say is while Rare took a basic outline from (mainly) Donkey Kong Jr and turned it into something much bigger, Retro is basically just making a brand new DKC game. That's not really a bad thing though.
I still think it's a shame they didn't add a few underwater levels, but if things go as I expect and this sells crazy good, they'll be back later with DKCR2, and that one probably will include some swimming.
Hmm... Actually I wonder if there are going to be any of the ol' kremlings in this game? I mean I'm fine with a new big bad and all, but completely insane K.Rool is a fun guy to fight. It's been a while since we've seen that guy anyway. I don't think a trophy or two in Brawl really do them justice.
I don't mind the whole "guide mode" thing at all myself. It's optional by definition, so it's not anything I could ever rightfully complain about. Simultaneous multiplayer is a great idea. The only thing I care about is that I can still switch who I control in single player.
The Donkey Kong Land games are fine, but the 2nd and 3rd are basically just DKC2 and 3 ported to the Gameboy. Apparently there's some new level designs for 3? DKL1 is the only one that was made to be a truly original title in that series rather than a "retelling" of DKC1. That said, they, for obvious reasons, didn't really compare with the SNES series. I recently played through DKL1. It's a fun game with some creative level designs (and I had forgotten just how hard the game is later on, some of it due to smaller screen to character ratio).
I loved how in DKC2 and 3 they really made clever use of parallax scrolling to give the illusion of fully 3D backgrounds. It was insane and very well done.
Mine cart levels... Those have always been the biggest nightmare levels in the series, and I expect a return to form for this new one from the looks of it.
I'm really looking forward to this game. They're doing a good job of making both impressive innovations like Yarn Kirby and "classic returns" like this one.
It's amusing though... The original DKC was Nintendo handing out a fan favorite property to some outside company with much concern as to how they'd capture the feel of the old DK and DKJr games, and now the same scenario is playing itself out again. From the looks of it Retro really has outdone themselves. All the level designs look very clever and original with little repetition, just like I remember the DKC series level design. The only thing I can say is while Rare took a basic outline from (mainly) Donkey Kong Jr and turned it into something much bigger, Retro is basically just making a brand new DKC game. That's not really a bad thing though.
I still think it's a shame they didn't add a few underwater levels, but if things go as I expect and this sells crazy good, they'll be back later with DKCR2, and that one probably will include some swimming.
Hmm... Actually I wonder if there are going to be any of the ol' kremlings in this game? I mean I'm fine with a new big bad and all, but completely insane K.Rool is a fun guy to fight. It's been a while since we've seen that guy anyway. I don't think a trophy or two in Brawl really do them justice.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)