25th September 2010, 8:19 AM
(This post was last modified: 25th September 2010, 8:33 AM by EdenMaster.)
ABF, you're the only one I know who starts threads about games they DON'T like purely to be argumentative about them to people who do :D
Combat, exploration, creation, construction, etc. It offers so much. The game is created and in ongoing development by one dude. It's allowed to have meager graphics, and in fact, thy work fine for what it needs to convey and gives it a certain charm (see: Cubivore). Indie developers can get away with that, and most of them prove a game does not need state-of-the-art graphics to make it in this world, so stop using that as a flimsy excuse. You of all people, our resident connoisseur of vintage games, should understand that.
You never played with Lego's as a kid, did you, ABF? You don't see the appeal of being able to look out upon something you designed and worked on.
This is my roller coaster, but you can see a glimpse of my home though it as well:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Xkdbbj44SRU?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Xkdbbj44SRU?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
The exploration is the other key aspect. You are dropped in a completely randomized world, and the more you explore the more world it makes for you. Diving into a new pitch-black cave is an exciting experience. You're not going because you want more iron or are hoping to find some elusive diamond, you're doing it to see what's down there and explore it (and hopefully not die trying).
But, in the end, the game has proven polarizing. People who get it, love it, and people who don't, don't.
Combat, exploration, creation, construction, etc. It offers so much. The game is created and in ongoing development by one dude. It's allowed to have meager graphics, and in fact, thy work fine for what it needs to convey and gives it a certain charm (see: Cubivore). Indie developers can get away with that, and most of them prove a game does not need state-of-the-art graphics to make it in this world, so stop using that as a flimsy excuse. You of all people, our resident connoisseur of vintage games, should understand that.
You never played with Lego's as a kid, did you, ABF? You don't see the appeal of being able to look out upon something you designed and worked on.
This is my roller coaster, but you can see a glimpse of my home though it as well:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Xkdbbj44SRU?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Xkdbbj44SRU?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
The exploration is the other key aspect. You are dropped in a completely randomized world, and the more you explore the more world it makes for you. Diving into a new pitch-black cave is an exciting experience. You're not going because you want more iron or are hoping to find some elusive diamond, you're doing it to see what's down there and explore it (and hopefully not die trying).
But, in the end, the game has proven polarizing. People who get it, love it, and people who don't, don't.
The Earthworker Race has ended. Everybody wins.