24th September 2010, 7:29 PM
You can agree that GW has better art at least, yes? I mean, because GW has unbelievable art direction and artwork...
I remember being intrested in D&D Online when it was announced, but wasn't going to pay a monthly fee for an MMO, so I didn't play it then. I finally tried it when it went free... and it was pretty disappointing. There's absolutely nothing in the game to make me even want to touch it in comparison to GW. The solo play side is TERRIBLE compared to Guild Wars, the art is mediocre at best, the gameplay... bland. Maybe with a regular group it's better, but as a solo game it's a laughable joke in comparison to GW.
I know I was complaining about how GW has sort of made the solo side too good, in Nightfall, but even without that it was still great -- and that matters to me, because I very rarely do anything else other than solo play or random groups for a mission or something.
On that note, having specific areas (lobbies essentially) where people group to do missions was a fantastic idea. It's really too bad that EotN and Guild Wars 2 go so far away from that, but in Prophecies, Factions, and Nightfall (and partially EotN), that really helps it make it easier to find people for a mission. Yes, there's also party search, but having a clear "people in this area are doing the mission or exploration or something" breakdown is fantastic. From what I've seen D&DO doesn't have that, it's just "good luck finding someone else in town to do the mission with"...
More like the other way around, considering that GW was publicly playable from mid 2004 on...
I remember being intrested in D&D Online when it was announced, but wasn't going to pay a monthly fee for an MMO, so I didn't play it then. I finally tried it when it went free... and it was pretty disappointing. There's absolutely nothing in the game to make me even want to touch it in comparison to GW. The solo play side is TERRIBLE compared to Guild Wars, the art is mediocre at best, the gameplay... bland. Maybe with a regular group it's better, but as a solo game it's a laughable joke in comparison to GW.
I know I was complaining about how GW has sort of made the solo side too good, in Nightfall, but even without that it was still great -- and that matters to me, because I very rarely do anything else other than solo play or random groups for a mission or something.
On that note, having specific areas (lobbies essentially) where people group to do missions was a fantastic idea. It's really too bad that EotN and Guild Wars 2 go so far away from that, but in Prophecies, Factions, and Nightfall (and partially EotN), that really helps it make it easier to find people for a mission. Yes, there's also party search, but having a clear "people in this area are doing the mission or exploration or something" breakdown is fantastic. From what I've seen D&DO doesn't have that, it's just "good luck finding someone else in town to do the mission with"...
Quote:Guild Wars has more polish and does some things to make it interesting, but ultimately it plays similarly to many of the others I've played.
More like the other way around, considering that GW was publicly playable from mid 2004 on...