24th September 2010, 6:57 PM
No, in Guild Wars you never get a quest saying "kill 10 Xes and return with their pelts before you continue". There are collectors which will give you items for monster drop objects (their pelt, hair, fur, teeth, whatever it is), but you also could just sell the stuff, or turn it into crafting materials; quests do not require you to do stupid things like that. You also never have to deal with other people killing the monster you need first and waiting for it to respawn. You do have actual story missions which tell actual stories in a fine fashion. You have strong, balanced multiplayer, both co-op and competitive. You have plenty of strategy in customizing your skillset; you can only take eight skills with you, so deciding which are best is a big challenge. You have no required grind, and levelling is minimized, and in everything but the first campaign you're max level by the time you're done with the starter area. You also have some of the best art design in the industry, and very good music as well. World of Warcraft, for instance, looks awful visually compared to Guild Wars...
No, Guild Wars is not just like standard MMOs. It is quite different.
Vindictus sounds different too (in a different way, not sure if I'd like it or not), but I was talking about the rest of them, the generic MMOs like most of the ones on your, or my, lists...
No, Guild Wars is not just like standard MMOs. It is quite different.
Vindictus sounds different too (in a different way, not sure if I'd like it or not), but I was talking about the rest of them, the generic MMOs like most of the ones on your, or my, lists...