• Login
  • Register
  • Login Register
    Login
    Username:
    Password:
  • Home
  • Members
  • Team
  • Help
User Links
  • Login
  • Register
  • Login Register
    Login
    Username:
    Password:

    Quick Links Home Members Team Help
    Tendo City Tendo City: Metropolitan District Tendo City Real-time Ray Tracing!

     
    • 0 Vote(s) - 0 Average
    Real-time Ray Tracing!
    Dark Jaguar
    Offline

    Administrator

    Posts: 19,628
    Threads: 1,572
    Joined: 10-12-1999
    #1
    14th September 2010, 1:03 PM
    <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/XVZDH15TRro&rel=0&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/XVZDH15TRro&rel=0&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed></object>

    Wow... Sure, it doesn't look as good as this same game using "normal" methods, but this is intended as a proof of concept. It won't be something that can be done right now, they're using 4 servers linked together, but think of 5 years from now and we may see GPU/CPU combo chips that can do this themselves, stacking up with other rendering tricks as people learn how to properly make use of this method. The point is just how amazing what it does can do it. I'm in awe over those reflections, but really that's EXACTLY the only way that surface CAN respond to light reflection, which is all ray-tracing is. It's also extremely processor intensive, hence why it's taken so long to get to this point.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
    Reply
    Reply
    « Next Oldest | Next Newest »

    Users browsing this thread: 1 Guest(s)



    Messages In This Thread
    Real-time Ray Tracing! - by Dark Jaguar - 14th September 2010, 1:03 PM
    Real-time Ray Tracing! - by etoven - 14th September 2010, 4:27 PM
    Real-time Ray Tracing! - by Great Rumbler - 14th September 2010, 4:32 PM
    Real-time Ray Tracing! - by Dark Jaguar - 14th September 2010, 4:34 PM
    Real-time Ray Tracing! - by etoven - 14th September 2010, 4:35 PM
    Real-time Ray Tracing! - by Dark Jaguar - 14th September 2010, 4:39 PM
    Real-time Ray Tracing! - by Great Rumbler - 14th September 2010, 4:39 PM
    Real-time Ray Tracing! - by Dark Jaguar - 14th September 2010, 4:42 PM
    Real-time Ray Tracing! - by etoven - 14th September 2010, 5:10 PM

    • View a Printable Version
    • Subscribe to this thread
    Forum Jump:

    Toven Solutions

    Home · Members · Team · Help · Contact

    408 Chapman St. Salem, Viriginia

    +1 540 4276896

    etoven@gmail.com

    About the company Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

    Linear Mode
    Threaded Mode