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    Tendo City Tendo City: Metropolitan District Tendo City Impressions from QuakeCon 2010

     
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    Impressions from QuakeCon 2010
    Great Rumbler
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    #1
    15th August 2010, 2:31 PM
    Fallout: New Vegas

    -Towns seem to have more randomized events [a guy ran out of an alley and attacked a member of a local gang on one occasion]
    -Melee weapons also have a secondary attack
    -There was an item called "antivenom]
    -More variety of weapons, I think there were three different kinds of shotguns in my inventory at the start of the demo
    -Each town has a different opinion of you [I killed some people and eventually got shunned by the whole town]
    -Factions play a bigger role, I killed a gang member and a bunch of his friends came out of a building and killed me
    -Each gun has an iron sight
    -Using the boxing gloves to attack someone will eventually knock them down [from fatigue damage], where you can then shoot them up at your leisure


    Brink

    -Four classes that have fully customizable appearance [medic, soldier, engineer, operative/spy]
    -Soldier can deploy explosives and give out extra ammo
    -Medic can heal and issue revive kits [when you "die", you character falls down and you can wait to be revived or respawn in the next respawn wave]
    -Engineer can deploy turrets and do construction objectives
    -Operative can hack and take on the likeness of a fallen enemy
    -All classes can be changed at will in the spawn room
    -Completing objectives, killing enemies and so on gives you experiences that you can use to get more weapons and customization options
    -Levels are pretty large and complex, rounds are objective-based and can last 20-30 minutes
    -SMART system works really well, it allows you to jump over obstacles, grab on to ledge and pull yourself up, slide along the ground and other things like that


    Hunted: The Demon's Forge

    -At E3 people referred to this as Gears of Warcraft and I think the name is apt
    -Two player co-op with a male warrior and a female archer
    -New weapons can be picked up in the levels, along with other items like potions and extra arrows
    -Combat is hack-and-slash, or shoot-and-kill [depending on which character you play as]
    -There are various magical spells that the characters can use
    -Certain things in each level require to characters to work together
    -Kind of reminds me of Gauntlet [or maybe Hexen]


    Rage

    The good:
    -Graphics are really good
    -Animation is really smooth
    -Combat looks fluid and different enemies will come at you in different ways [some guys are acrobatic and will use the environment to swing around and hit you]
    -Dead City looks AMAZING, graphics and artistically. The boss battle there is insane, and the part where the demo cuts out at this segments is even more insane.
    -The game finally has a solid release date

    The bad:
    -Still 13 months away


    Two Worlds II

    -Deeper character customization [wasn't show off in the demo though]
    -More generic wildlife [the savanna in the demo had leopards, ostriches, and rhinos]
    -Spells are created through cards [combine fire card with missile cards creates fireball spell, but there are also secondary effects that can be added on]
    -Weapons and armor are upgradeable [stackable system is replaced with the ability to break down armor and weapons into their key components for use in upgraded existing weapons and armor]
    -Animations looks much smoother, big improvements over the original
    -Several different varieties of travel exist [one is a sailboat that you can actually sail yourself, as in controlling the sail and rudder]
    -Main storyline is 20-30 hours, but there are tons of sidequests
    -Multiplayer is revamped and much deeper [the multiplayer actually covers the seven years between the original game and its sequel]
    -Herbs and misc. animal items can be combined to create different potions, each combination will result in a recipe that will show you how to make it again [think this was in the original]
    -No skill trees, all individual skills are available to add points to depending on how you want to play.
    -Armor sets can be tied to a single button, making it much easier to switch between ranged, close-range, and magical focuses
    -Didn't get to see dialog and voice acting in action, but considering how much everything else has been improved I would be very surprised if this didn't get fixed as well
    -Combat feels much deeper with a variety of different attacks depending on how your character is moving

    Looks like a major improvement over the original.
    Sometimes you get the scorpion.
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    Messages In This Thread
    Impressions from QuakeCon 2010 - by Great Rumbler - 15th August 2010, 2:31 PM
    Impressions from QuakeCon 2010 - by Dark Jaguar - 15th August 2010, 2:41 PM
    Impressions from QuakeCon 2010 - by Great Rumbler - 15th August 2010, 3:04 PM
    Impressions from QuakeCon 2010 - by A Black Falcon - 15th August 2010, 3:12 PM
    Impressions from QuakeCon 2010 - by Great Rumbler - 15th August 2010, 3:57 PM
    Impressions from QuakeCon 2010 - by A Black Falcon - 15th August 2010, 8:01 PM

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