17th June 2010, 5:00 PM
It's still got a realistic style to it, it's just not "twilight looking" as much. I do get what you mean about how I had thought they had split the series to maintain two different streams.
Here's the deal. They are always free to revisit any art style they want, or invent new ones, so we may see a game looking closer to Twilight at some point. Again, I think there's potential in a graphical system that "shifts" the art style depending on the situation or location. Considering Link's on a floating island above a world filled with darkness, that could very well work with this game. Heck, Twilight Princess did that with the "twilight effect". I'll say it again though, the plot is VERY reminiscent of Final Fantasy 3 (to clarify, I mean the real one, the one remade on the DS, with the Onion Knights).
Oh yeah, it does kinda throw a wrench into the "they come in pairs" thing doesn't it? That's okay though.
I've started wondering lately what it would be like to have a Zelda game where you could fully customize your own character and explore an "open" world in the style of Fallout 3 or something. That is, the combat and the way you interact I would still make based on Zelda, but set in a "free open customizable world and storyline". (Along those lines, examining things in a world that had a LOT of things to examine would take the form of Shen-mu interaction, not a dialog box.) Personally I'd love it. I think Zelda's way of interacting with the world is better than RPGs in general, "western" or otherwise, but those RPGs have a much better way of actually talking to people. I'm sick of "fake choices" in my Zelda games I guess I'm saying.
Here's the deal. They are always free to revisit any art style they want, or invent new ones, so we may see a game looking closer to Twilight at some point. Again, I think there's potential in a graphical system that "shifts" the art style depending on the situation or location. Considering Link's on a floating island above a world filled with darkness, that could very well work with this game. Heck, Twilight Princess did that with the "twilight effect". I'll say it again though, the plot is VERY reminiscent of Final Fantasy 3 (to clarify, I mean the real one, the one remade on the DS, with the Onion Knights).
Oh yeah, it does kinda throw a wrench into the "they come in pairs" thing doesn't it? That's okay though.
I've started wondering lately what it would be like to have a Zelda game where you could fully customize your own character and explore an "open" world in the style of Fallout 3 or something. That is, the combat and the way you interact I would still make based on Zelda, but set in a "free open customizable world and storyline". (Along those lines, examining things in a world that had a LOT of things to examine would take the form of Shen-mu interaction, not a dialog box.) Personally I'd love it. I think Zelda's way of interacting with the world is better than RPGs in general, "western" or otherwise, but those RPGs have a much better way of actually talking to people. I'm sick of "fake choices" in my Zelda games I guess I'm saying.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)