30th May 2010, 8:25 PM
Great Rumbler Wrote:Dungeon Lords - After two hours I still don't know whether I like this game or not. My gut reaction is that I don't, because it does a lot of things that I really don't like. Chief among those is the constant waves of enemies that randomly appear near your location and then attack you. There's also the fact that you gets several tons of useless junk that serves no purpose. And the whole world just feels barren and depressing. I walked through the first town, which took nearly all of those first two hours to actually get to, and found a few guards wandering around and maybe civilian, despite the fact that the city itself was sprawling. So far I've only found two places to actually go into, a dojo of some kind and a shop. That's it, despite there being dozens of "plain doors" all over the place. But the fact that I played it for two hours suggests that it has something which appeals to me, but I think the only thing that does it leveling and that most just feeds my OCD tendencies.
Huh? No, at the beginning of Dungeon Lords you talk to that guy at the campfire, and then you go to the nearby town, which is a couple of minutes walk away, no more. There the gate is locked, so you have to go into the side entrance into the first dungeon, the sewers. And there you see that like with Wizards & Warriors, the dungeons are the thing that is best about the game... I agree that the overworld isn't that thrilling, but the dungeons are a completely different story!
I don't know where you went, but if it wasn't to the sewer dungeon, it was the wrong way. Unless you did that already and are talking about what you can do in that city AFTER you get into it? It didn't sound that way from your description there, though... The guy at the campfire tells you where to go, and with the patches (that you did install, right? If not, DO SO NOW!) you have a minimap that helps you figure out where to go.
Also there is a slider to control random-encounter frequency.