27th July 2004, 1:25 PM
(This post was last modified: 27th July 2004, 1:39 PM by A Black Falcon.)
Rivals and maybe bests, actually. The only comparisons I can think of are the $0.99 copy of Raptor for DOS (still sold over the web for like $20)... and maybe finding Ogre Battle 64 ($13).
DOS only - Quest for Glory: So You Want To Be A Hero: EGA, VGA Remakel QFG II: Trial By Fire (EGA only); QFG III: Wages of War (VGA; also French, German, and Spanish versions), and QFG IV: Shadows of Darkness (English CD talkie for Windows and DOS (though installing the DOS version of QFGV is a pain -- you have to use the DOS installer. The Windows one only lets you install the stupid Win95 version. Anyone who's played any of Sierra's early Win95 adventure games would know what I mean when I say it's stupid.); German floppy version).
It also includes the QFGV Soundtrack and Sneak Peek Demo. But not QFGV... that's why I got it seperately. :)
I've had QFGI for many years, and really, really loved it, and really wanted the rest, so this is incredible. Especially given how I doubted I'd ever get it given how much the collection goes for on EBay! Fantastic collection of one of Sierra's best series.
It's also a somewhat unique series (a few other PC RPG serieses do this) in that you can create a character in game one and then, as you complete each game, import it into the next title (only the special export save each game lets you make upon competion can be exported to the next title). Or any title -- QFGV lets you import a export character from any of the five previous versions (counting QFGI EGA and its remake seperately), for instance. Just with your abilities scaled up to compensate for the games you skipped. :)
So if you create a character in game one and then import into each later title you can really get a very good character... better than starting a new one in each game for sure. :) It uses a pointbased system where your abilities increase as you use them more. Climb more and you'll get better at climbing. And each of the later games adds one or two new abilities to the list... this is really where an import character has an advantage. You have to have put points into an ability at the start of the game to be able to use that ability, you see, and it's by far the cheapest to start new abilities in the first game or two. By game four it costs all of your points (that you are given at character creation to put into your character to increase the default stats) just to add put points into one new ability... but import and your fighter can also be an accomplished Mage and Theif if you wish. That's the three classes... well, except for Paladin. But you have to get Paladin ingame in game 2 or 3 by doing good deeds... can't just create a Paladin.
Obviously, there is a lot of continuity between the titles. Each one is in a new land, but characters and events connect the games.
Oh yeah, and they are quite funny. The writing, I mean... it's got a great script. The descriptions of things when you click on them are especially good... :)
DOS only - Quest for Glory: So You Want To Be A Hero: EGA, VGA Remakel QFG II: Trial By Fire (EGA only); QFG III: Wages of War (VGA; also French, German, and Spanish versions), and QFG IV: Shadows of Darkness (English CD talkie for Windows and DOS (though installing the DOS version of QFGV is a pain -- you have to use the DOS installer. The Windows one only lets you install the stupid Win95 version. Anyone who's played any of Sierra's early Win95 adventure games would know what I mean when I say it's stupid.); German floppy version).
It also includes the QFGV Soundtrack and Sneak Peek Demo. But not QFGV... that's why I got it seperately. :)
I've had QFGI for many years, and really, really loved it, and really wanted the rest, so this is incredible. Especially given how I doubted I'd ever get it given how much the collection goes for on EBay! Fantastic collection of one of Sierra's best series.
It's also a somewhat unique series (a few other PC RPG serieses do this) in that you can create a character in game one and then, as you complete each game, import it into the next title (only the special export save each game lets you make upon competion can be exported to the next title). Or any title -- QFGV lets you import a export character from any of the five previous versions (counting QFGI EGA and its remake seperately), for instance. Just with your abilities scaled up to compensate for the games you skipped. :)
So if you create a character in game one and then import into each later title you can really get a very good character... better than starting a new one in each game for sure. :) It uses a pointbased system where your abilities increase as you use them more. Climb more and you'll get better at climbing. And each of the later games adds one or two new abilities to the list... this is really where an import character has an advantage. You have to have put points into an ability at the start of the game to be able to use that ability, you see, and it's by far the cheapest to start new abilities in the first game or two. By game four it costs all of your points (that you are given at character creation to put into your character to increase the default stats) just to add put points into one new ability... but import and your fighter can also be an accomplished Mage and Theif if you wish. That's the three classes... well, except for Paladin. But you have to get Paladin ingame in game 2 or 3 by doing good deeds... can't just create a Paladin.
Obviously, there is a lot of continuity between the titles. Each one is in a new land, but characters and events connect the games.
Oh yeah, and they are quite funny. The writing, I mean... it's got a great script. The descriptions of things when you click on them are especially good... :)