18th May 2010, 3:21 AM
A Black Falcon Wrote:... All Nintendo analog sticks, in the N64, GC, and Wii, use octagonal borders. It's one of Nintendo's signature controller features, along with things like how in the GC and Wii they haven't used analog click buttons under their analog sticks. Most of the time, I think that the octagonal design is by far the best. NiGHTS is best with a circular-design stick, I agree, but for pretty much anything else, octagonal is the best... (square is the worst, by the way. Points in the diagonals but not on the sides? Ugh...)
That's true, and I never saw a square inset for an analog stick, that's bizarre. But I was referncing the N64's stick how you could perform perfect circles unless you pressed really hard and 'guided' on the walls of the octogonal inset. When playing Mario 64 you can easily circle around those arranged coins and ice skate beautifully on the shell all in fluid motion. Playing PD it's easy to fire automatics in rounded motions while strafing on an incline for example. But the GC and Chuck make it difficult to edge the quickness without hitting the inset. The N64 stick is more 'spongy' meaning it has more of an organic movement range.
On a related note, I found something funny that basically describes how to take a part a nunchuck and grind the octogon down to a smooth circle. I wonder if it's worth it?