17th May 2010, 12:21 PM
Excellent ideas. I read somewhere that Capcom actually designed the pro and during an interview they basically said "It's a PS2 controller hur dur".
The analog shoulders would have been so perfect for any game that involves flying or flapping wings. Hold them down to bring the wings in, increasing speed. Let go to open the wings for gliding. Pushing them and letting them go rhythmically for flapping to maintain speeds and gain altitude. You could use the digital click as either a fully locked dive maneuver or make the digital click the air brake. So you're diving at the last analog level, but when you need to practically stop, quickly click the shoulder buttons all the way in and release to open the wings like a parachute.
Oh well. I imagine Nintendo's next incarnation will probably be wand-a-riffic but with a classic controller that allows the (smaller) wands to fit inside it, giving the controller the ability to point and detect mvement as well. Hopefully anyway.
The analog shoulders would have been so perfect for any game that involves flying or flapping wings. Hold them down to bring the wings in, increasing speed. Let go to open the wings for gliding. Pushing them and letting them go rhythmically for flapping to maintain speeds and gain altitude. You could use the digital click as either a fully locked dive maneuver or make the digital click the air brake. So you're diving at the last analog level, but when you need to practically stop, quickly click the shoulder buttons all the way in and release to open the wings like a parachute.
Oh well. I imagine Nintendo's next incarnation will probably be wand-a-riffic but with a classic controller that allows the (smaller) wands to fit inside it, giving the controller the ability to point and detect mvement as well. Hopefully anyway.