17th May 2010, 11:08 AM
(This post was last modified: 17th May 2010, 11:20 AM by Dark Jaguar.)
So a friend of mine has this game now, which comes with the remodelled classic controller. It seems that they removed the analog trigger function from the L and R buttons. I guess no Wii games were using that... Disappointing really, as I had always thought the original classic controller could easily be used as a Gamecube controller with a small firmware update (and for future use should they decide to sell Gamecube games on their online store). Removing this from their "pro" version damages that possibility a bit, requiring people to get the "original classic" (still for sale right now) or a Gamecube controller (only for sale on their online store at the moment, and possibly not for long at that considering they removed the memory cards from the store).
Other than that, I find the setup of the new controller surprisingly awkward. The "grips" aren't nearly as nice as the Gamecube controller and just sort of sit there, the "main" part otherwise being just like the standard classic. I end up holding it the same way. The shoulder buttons are styled like the Playstation controller. They're fine, but the ability to hit two buttons with one finger on the original classic was a neat innovation I had thought. Anyway, it does the job but really isn't much of a remodel. Since analog pressure was removed from L and R, it's actually worse, and lazy. Putting "pro" on it is very misleading.
If I were to remodel their classic controller, I'd do the following: I'd still add grips, but they'd be much more comfortable and the whole ergonomic design would resemble the Gamecube controller, only with more button room. The buttons would all basically be the same size and placement, I consider the classic's D-pad the best one yet, even nicer than the SNES d-pad, except I'd round the corners more so they don't dig into the thumb as much. I'd add two more buttons so the face buttons are a 6 button layout. This would mainly be for Genesis, Saturn, and N64 games. There are still a number of N64 games where the C-Button commands don't map out very gracefully to the right analog stick. lazy has some issues with movement in Perfect Dark for example, though I'm talking more about quick response shooting eggs in Banjo or the awkwardness of playing the Ocarina in the N64 Zelda games (the frog mini-game in particular is far easier on the N64 controller). I've learned to like the current shoulder button placement, but setting it up similar to the Gamecube only with ZL and ZR more easily reachable than Z ever was would also be nice.
I would also make the controller independant from the Wii remote. It would use it's own batteries. I'd prefer to make them rechargable li-ion instead of AAs though, as Nintendo should have done from the start. Along these lines, add Rumble (OOT lacking Rumble in it's Wii version is a pretty bad oversight considering it was used to find a lot of secrets) and a speaker like the Wii remote (so that games like SSBB can still "speak" through the controller when you pick a character, all this can be done in such a way as to be invisible to the system itself, it doesn't need to know that it's actually a new controller and not a classic connnected to a Wii remote).
Since Pro is now taken, this version I'd just call the Elite, modelled after Microsoft's naming scheme. It'd be more expensive due to these added features, but I'd still get it. It'd be the perfect controller for all "classic" gaming purposes.
Other than that, I find the setup of the new controller surprisingly awkward. The "grips" aren't nearly as nice as the Gamecube controller and just sort of sit there, the "main" part otherwise being just like the standard classic. I end up holding it the same way. The shoulder buttons are styled like the Playstation controller. They're fine, but the ability to hit two buttons with one finger on the original classic was a neat innovation I had thought. Anyway, it does the job but really isn't much of a remodel. Since analog pressure was removed from L and R, it's actually worse, and lazy. Putting "pro" on it is very misleading.
If I were to remodel their classic controller, I'd do the following: I'd still add grips, but they'd be much more comfortable and the whole ergonomic design would resemble the Gamecube controller, only with more button room. The buttons would all basically be the same size and placement, I consider the classic's D-pad the best one yet, even nicer than the SNES d-pad, except I'd round the corners more so they don't dig into the thumb as much. I'd add two more buttons so the face buttons are a 6 button layout. This would mainly be for Genesis, Saturn, and N64 games. There are still a number of N64 games where the C-Button commands don't map out very gracefully to the right analog stick. lazy has some issues with movement in Perfect Dark for example, though I'm talking more about quick response shooting eggs in Banjo or the awkwardness of playing the Ocarina in the N64 Zelda games (the frog mini-game in particular is far easier on the N64 controller). I've learned to like the current shoulder button placement, but setting it up similar to the Gamecube only with ZL and ZR more easily reachable than Z ever was would also be nice.
I would also make the controller independant from the Wii remote. It would use it's own batteries. I'd prefer to make them rechargable li-ion instead of AAs though, as Nintendo should have done from the start. Along these lines, add Rumble (OOT lacking Rumble in it's Wii version is a pretty bad oversight considering it was used to find a lot of secrets) and a speaker like the Wii remote (so that games like SSBB can still "speak" through the controller when you pick a character, all this can be done in such a way as to be invisible to the system itself, it doesn't need to know that it's actually a new controller and not a classic connnected to a Wii remote).
Since Pro is now taken, this version I'd just call the Elite, modelled after Microsoft's naming scheme. It'd be more expensive due to these added features, but I'd still get it. It'd be the perfect controller for all "classic" gaming purposes.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)