14th May 2010, 10:33 PM
You can change the camera in FFT (Not in FFT:A) and in the PSP Redux of the original.
The meat of the game isn't the missions, that's just story progression. The meat is the random battles and item acquisition. The items available at the store is about 30% of the items you can get in the game which can be stolen (theif), found (move-find-item), won (as a reward), or pouched (using the archer's ability "Secret Hunt").
Getting these items mean getting the 'set' for particular job classes or extremely rare 'holy shit' items. One example is the ultimate samurai set which you can only get by theifing it from partiaular enemy. Other sets inlcude ultimate ninja set, nina hood, ninja outfit and the best ninja flails (I hate them) or knives. A complete ninja is INVISIBLE on the board until he performs an action, he is also the fastest (quick AT) and well rounded, though his HP will usually be lower.
On this dinner plate next to the meat is the potatoes, which is advancing job classes and mastering jobs. This means you can create an knight and learn his battle techniques to break enemies equipped items. Like shattering their sword, well once you master these abilities you can transpose them to other classes. Now you can have an archer that can fire an arrow that breaks swords, or a black mage who can shatter armor with his wizard's rod. Learn the Two-Sword ability of the ninja and then change your job to knight. The most powerful knight swords in the game can now be doubled up and make you an unstoppable tank. It's possible to make a white mage who wears armor, flies, sings songs that damage all enemies, always has haste, starts out invisible and can turn damage he recieved in to money. You're really BUILDING your characters, unlike other RPG's where you can only dictate your weapon from a category and armor from a category. It makes every game something brand new.
The big factor in why FFT beats out FFT:A is the need to charge most attacks, making it extremely tactical. You can summon Bahamut but it will take you 10 turns to do so, during those ten turns you have to make sure you're protected so your other team mates have to be aware of what everyone is doing at any given time. This means when you get that hit, you feel like a genius.
It's funny that you brought up that "........l i t t l e m o n e y......." thing at the start, everyone complains about it but it's definitely not a reason to pass it up. It is the only RPG that I see people playing to this day who started playing it when it came out in like 1994. It's seriously that good.
The meat of the game isn't the missions, that's just story progression. The meat is the random battles and item acquisition. The items available at the store is about 30% of the items you can get in the game which can be stolen (theif), found (move-find-item), won (as a reward), or pouched (using the archer's ability "Secret Hunt").
Getting these items mean getting the 'set' for particular job classes or extremely rare 'holy shit' items. One example is the ultimate samurai set which you can only get by theifing it from partiaular enemy. Other sets inlcude ultimate ninja set, nina hood, ninja outfit and the best ninja flails (I hate them) or knives. A complete ninja is INVISIBLE on the board until he performs an action, he is also the fastest (quick AT) and well rounded, though his HP will usually be lower.
On this dinner plate next to the meat is the potatoes, which is advancing job classes and mastering jobs. This means you can create an knight and learn his battle techniques to break enemies equipped items. Like shattering their sword, well once you master these abilities you can transpose them to other classes. Now you can have an archer that can fire an arrow that breaks swords, or a black mage who can shatter armor with his wizard's rod. Learn the Two-Sword ability of the ninja and then change your job to knight. The most powerful knight swords in the game can now be doubled up and make you an unstoppable tank. It's possible to make a white mage who wears armor, flies, sings songs that damage all enemies, always has haste, starts out invisible and can turn damage he recieved in to money. You're really BUILDING your characters, unlike other RPG's where you can only dictate your weapon from a category and armor from a category. It makes every game something brand new.
The big factor in why FFT beats out FFT:A is the need to charge most attacks, making it extremely tactical. You can summon Bahamut but it will take you 10 turns to do so, during those ten turns you have to make sure you're protected so your other team mates have to be aware of what everyone is doing at any given time. This means when you get that hit, you feel like a genius.
It's funny that you brought up that "........l i t t l e m o n e y......." thing at the start, everyone complains about it but it's definitely not a reason to pass it up. It is the only RPG that I see people playing to this day who started playing it when it came out in like 1994. It's seriously that good.