8th May 2010, 6:46 AM
(This post was last modified: 8th May 2010, 8:50 AM by Great Rumbler.)
Quote:So because it has moar pages of text, that grants it a 'good story'?
No, sheer amount of text doesn't equate to "good story", but sheer amount of text that's incredibly well written and engaging/interesting certainly does. Like I said, in addition to there being a lot of text, there are hundreds of NPCs that are unique and have their own personal stories. It's really incredible.
Quote:And if an RPG is a tactical RPG, it doesn't count as an RPG?
A tactical RPG has a different purpose than an RPG like Planescape: Torment. A tactical RPG is almost always going to be focused more on gameplay, probably at least half of the time, maybe more than that, is going to be spent fighting on the battle grid. That's just the nature of the sub-genre. There's less interaction with NPCs, the sidequests are necessarily less varied, and there's less free-roaming exploration. Whether you think one way or the other is better will depend on what you value in an RPG. I value what Planescape: Torment does from a gameplay perspective more than what Final Fantasy Tactics does.
That's why it's an opinion.
Quote:Here GR, this is what a real soundtrack sounds like.
Masaharu Iwata and Hitoshi Sakimoto are both talented composers, I don't believe I ever said otherwise. I just think it's a bit funny that you completely disregard the great job that Mark Morgan did with Planescape: Torment
Sometimes you get the scorpion.