7th May 2010, 6:01 AM
Quote:They may not be the best samples or use midi, but the arrangements are from *actual composers* who created full soundtracks with through lines that carry the story audibly, not purchased free-form orchestrations for shit that sounds cool.
Black Isle dumped Planescape: Torment's soundtrack with three weeks left before the game was to ship. That's what Mark Morgan was working against and the soundtrack is STILL amazing, and not just because the tracks are great but in how the music is integrated into the ambient sounds as well.
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Quote:I was playing DD when you were learning how to piss standing up. During games I was GM usually and my best char was a human monk with wizard as my secondary (lawful good). But the DD video games are fucking shit and if either of you ever played the actual game you'd know that. Pen and paper, and cyberpunk was even better than DD.
I don't see how these two things follow. I'm even willing to let it go that D&D the actual game is a better experience than D&D the video game, but a claim like that completely misses the point entirely. I'm not comparing Planescape: Torment to D&D the actual game, I"m comparing Planescape: Torment to other video games. And in that street brawl, Planescape: Torment is one of the last ones left standing.
Quote:Ogre battle's package makes anything released for DD (outside of pen and paper) look retarded and FFT has some of the best writing and story in an RPG ever, not that either of you have any idea why.
Planescape: Torment also has some of the best writing and story in any RPG ever. Every location in Planescape: Torment is filled with NPCs that you can talk to and every single one of the them has numerous lines of dialog. Not only that, but that game also gives you textual information about that character, such as what they look like and what they're doing. Not only that, but each character that you can talk to has their own story, their own backgrounds, their own life. They're not just one-dimensional mouthpieces who spout the same line over and over, like NPCs in a lot of other RPGs. And this is just random people you can talk to on the street! Many of them will also offer you various side quests to tackle.
The game's script, meaning just dialog, character descriptions, and so on, was 800,000 words or about 3,200 pages. Black Isle went all-out to give Planescape: Torment a depth to the story, characters, and settings that very few RPGs have ever been able to match, and it shows.
Sometimes you get the scorpion.