4th May 2010, 4:35 PM
(This post was last modified: 4th May 2010, 4:48 PM by A Black Falcon.)
Super Bonk isn't the last major title in the series, its Japan-only sequel Super Bonk 2 is.
If you thought Super Bonk was weird... well, the second one is even stranger. Fantastic platfomer though, just like all of the Bonk games.
As for Super Bonk itself, I got that game last year, and did a thread at NeoGAF about it... Very fun game. Simple, but very fun. It's got so much odd stuff in it too... :)
http://www.neogaf.com/forum/showthread.php?t=374100
Oh, If you don't think Super Bonk was odd, well, you just didn't play it enough. It starts out seeming normal enough, but it gets progressively stranger the farther you get... and this is particularly true if you've played the TG16 games and think you know what Bonk games are "supposed" to be like. In themes, Super Bonk is very different from the cavemen-and-dinosaurs theme of all three TG16 games, with all the time travel and flying through space weirdness and such. It's kind of cool, but strange. :)
This is very true. Super Bonk has very long levels with many, sometimes branching, parts, and there are multiple routes through some levels. The first level is by far the most conventional, and the least fun; for anyone playing the game and bored in level one, stick with it! Things start getting more interesting, and weirder, from the second level on. By the end I thought it was a very good game, though in the first level I definitely wasn't thinking that way (It seemed more average at that point).
It's not a very difficult game, but it does get harder near the end. The last world is definitely more challenging. Still, all Bonk games were supposed to be accessible, and aren't THAT hard. They're supposed to be just challenging enough to be fun, while not frustrating people too much, I think. I think they mostly succeed at that. :)
If you thought Super Bonk was weird... well, the second one is even stranger. Fantastic platfomer though, just like all of the Bonk games.
As for Super Bonk itself, I got that game last year, and did a thread at NeoGAF about it... Very fun game. Simple, but very fun. It's got so much odd stuff in it too... :)
http://www.neogaf.com/forum/showthread.php?t=374100
Oh, If you don't think Super Bonk was odd, well, you just didn't play it enough. It starts out seeming normal enough, but it gets progressively stranger the farther you get... and this is particularly true if you've played the TG16 games and think you know what Bonk games are "supposed" to be like. In themes, Super Bonk is very different from the cavemen-and-dinosaurs theme of all three TG16 games, with all the time travel and flying through space weirdness and such. It's kind of cool, but strange. :)
Quote:It’s easy to dismiss Super Bonk after a few minutes as just another derivative platformer, but if you spend enough time with it you’ll find yourself playing more and more. It’s very deceptive like that.
This is very true. Super Bonk has very long levels with many, sometimes branching, parts, and there are multiple routes through some levels. The first level is by far the most conventional, and the least fun; for anyone playing the game and bored in level one, stick with it! Things start getting more interesting, and weirder, from the second level on. By the end I thought it was a very good game, though in the first level I definitely wasn't thinking that way (It seemed more average at that point).
Quote:Difficult is fairly low, even for a SNES platformer. In all the time spent playing I died just once, during a boss fight, and I was able to pick up an extra life along the way to replace it around the same time. It’s a bit on the easy side, but still quite fun. Although I wouldn’t call this an all-time classic, it’s a platformer that has stood the test of time and remains a fun diversion.
It's not a very difficult game, but it does get harder near the end. The last world is definitely more challenging. Still, all Bonk games were supposed to be accessible, and aren't THAT hard. They're supposed to be just challenging enough to be fun, while not frustrating people too much, I think. I think they mostly succeed at that. :)