3rd May 2010, 4:06 AM
Quote:Kid Chameleon, I need to play that at some point. I recently found out what I THOUGHT was Kid Chameleon was Chameleon Twist instead. I suppose that's different.
Chameleon Twist (1 and 2, there were two of them) are fun little 3d platformers for the N64, very different than Kid Chameleon for the Sega Genesis, a 2d platformer with no saving or passwords and over 100 levels. :)
... Kid Chameleon doesn't have an awesome tongue like the Chameleon Twist chameleons do, and plus they're actually chameleons, while he's a human who I assume just has the name because he has various costumes he can use during the game... still, it is a good game.
Quote:More than that, the GBC one lacks other things like wind.
Wind, yeah. Right, I thought that was the other thing, but wasn't certain so I didn't mention it.
Quote:Oh and ABF, the FDS version does so have saving. In fact that's the only way you could expect to see worlds A-D in it. The FDS version is for sale on the virtual console store. I wanted to see the original for myself and it was cheap. The continue trick not only works, it works if you reload the game too. Further, it saves how many times you've beaten the games. You actually need to beat it like 10 times in order to unlock the A-D worlds. Annoyingly stupid way of doing it if you ask me. Other than that, it's the same incredibly hard game. The art style is a little more surreal than the first I'd say, though they both look very similar there's little things like those oddly shaped trees.
I was pretty sure that no, you can't save in the FDS version... I looked it up, though.
I'm almost entirely certain that you cannot save in the FDS version. The disk has no side B, and you are never prompted for saving. Playing the game in an emulator doesn't create a save file. You are, however, right that you needed to play the game multiple times to get to worlds A-D in the FDS version... eight times in a row, to be specific (at least you can use warp zones). I seriously wonder how many people actually did that...
There was a Japanese GBA Famicom Mini release of the game... I wonder if that version has saving or not...
Also, on the FDS you go to World 9 by beating the first 8 worlds by beating all 8 castles along your way. On the SNES you cannot go into any warp zones if you want to get to world 9, but on the FDS you can as long as you beat all 8 castles (possible through using both forward and backward warps). In world 9 you only have one life in it and it infinitely loops (until you lose that life), evidently, at least in the FDS version.
In the Mario All-Stars version, you only need to beat the game once to play worlds A-D. You access world 9 the same way, don't use warp zones. Also of course the game will save, and actually lets you continue from the level you are at, not just the world (SMB1-3 on the cart all just save the world, not the level, that you are at).