28th April 2010, 8:24 PM
(This post was last modified: 28th April 2010, 8:49 PM by A Black Falcon.)
Green Hill Zone's easy, this Sonic thing's not so hard!
Game reviews need to be based on playing more than just a few levels.
Also, the stages are long, there are multiple minibosses in each one (the first stage goes all the way to the giant snake boss...), lots of different scenes, a wide variety of challenges for you to overcome... it makes the game great, but also increases the difficulty because you're always doing new things. The mirror-lava section in level 3 is particularly clever...
You really beat the whole first stage without dying? I just played the game again, died twice before I got to the snake. I'm sure if I play a few more times I'll get through level 1 without dying, but still, if you mess up it's easy to die, particularly after the first level. The boss of level 1 itself is pretty easy though, but that changes... the level 2 boss can be tough, and the mine-cart section before it is pretty unforgiving too.
Still, if that was all there was I wouldn't call it THAT hard, just unforgiving and quite reliant on memorization. But, the default difficulty is Easy. In Easy you get 3 lives per continue and 3 continues. However, as I said in my last post, you won't get the real ending that way. You need to play in Normal to do that -- and in Normal you only get 2 lives per continue and 1 continue. I don't even try to play the game in Normal, it's quite difficult enough in Easy...
Memorization does pay though, you do get farther each time as you learn the new challenges. And the outstanding graphics and sound, as well as the varied gameplay, really help keep interest up. It's a very fun and rewarding game to play... I just wish that it had the password system of the two Sparkster games. It is a challenge. I just don't like having to replay a game over from the beginning because I messed up in level three or something... why do I have to keep replaying the parts of the game I know better? It's frustrating, yet so many NES and Genesis platformers force you to do that.
That really is one reason I like the SNES, so many more platformers have saving...
Game reviews need to be based on playing more than just a few levels.
Also, the stages are long, there are multiple minibosses in each one (the first stage goes all the way to the giant snake boss...), lots of different scenes, a wide variety of challenges for you to overcome... it makes the game great, but also increases the difficulty because you're always doing new things. The mirror-lava section in level 3 is particularly clever...
You really beat the whole first stage without dying? I just played the game again, died twice before I got to the snake. I'm sure if I play a few more times I'll get through level 1 without dying, but still, if you mess up it's easy to die, particularly after the first level. The boss of level 1 itself is pretty easy though, but that changes... the level 2 boss can be tough, and the mine-cart section before it is pretty unforgiving too.
Still, if that was all there was I wouldn't call it THAT hard, just unforgiving and quite reliant on memorization. But, the default difficulty is Easy. In Easy you get 3 lives per continue and 3 continues. However, as I said in my last post, you won't get the real ending that way. You need to play in Normal to do that -- and in Normal you only get 2 lives per continue and 1 continue. I don't even try to play the game in Normal, it's quite difficult enough in Easy...
Memorization does pay though, you do get farther each time as you learn the new challenges. And the outstanding graphics and sound, as well as the varied gameplay, really help keep interest up. It's a very fun and rewarding game to play... I just wish that it had the password system of the two Sparkster games. It is a challenge. I just don't like having to replay a game over from the beginning because I messed up in level three or something... why do I have to keep replaying the parts of the game I know better? It's frustrating, yet so many NES and Genesis platformers force you to do that.
That really is one reason I like the SNES, so many more platformers have saving...