28th April 2010, 2:50 PM
Star Fox Adventures is the first game that showed their slip in quality I think. Even so, I'd put most of the blame for SFA on the fact that Rare was sold during it's development. Large sections of the game have a very unpolished and incomplete feeling, with whole dungeons just missing, and one of the final boss fights (the one against General Scales) just plain skipped over to toss you into your Arwing for a very forced "Here's Andross" encounter (I don't really think Andross added anything of value to the game, and then there's the obvious plot hole of how the hell Andross managed to create a thousand year old legend about Krazoa spirits just to pretend to be it). It's similar to the feeling you get when you get the 3rd pearl in Wind Waker, sailing only to find what would have been a 3rd dungeon had just been destroyed as a convenient plot device to prevent the need to make a 3rd dungeon.
All that said, SFA is STILL one of the best looking games of the last generation, and better looking than a lot of Wii games.
All that said, SFA is STILL one of the best looking games of the last generation, and better looking than a lot of Wii games.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)