24th April 2010, 9:01 PM
Strider and Strider Returns
The first Strider, developed by Capcom and published by Sega for the Genesis in September 1990, follows the exploits of the titular character as he venture through various locations in a futuristic Soviet Union. The one thing you need to know above all else about Strider is that he is exceedingly agile, leaping through the air and performing flips and other feats with ease. His main weapons is his sword, which he uses against all sorts of robots and other enemies that get in his way. There are a number of boss battles scattered around, none of them are particularly wild, but they break the monotony of fighting average enemies all the time. The game is a bit on the hard side, but the main issue is figuring out what works against the boss characters and exploiting their weaknesses, although it does have a tendency to a be a bit cheap at times [especially by surprising you with enemies where you might not expect one, or not in the way that you expect]. So, again, memorizing what happens when and where it the key to success. Unlike many other run-and-gun, and run-and-slash, titles, Strider has a bit more platforming than most, with the levels have vertical elevation and Strider being able to leap quite high and even hang from ledges. It’s a bit dated, and the Genesis port isn’t perfect, but it’s fun enough in its own right and a nice little piece of Capcom history.
There’s a sequel, developed by Tiertex [the team behind the Master System port of the original Strider] and published by US Gold, but it’s really not very good. The controls feel floaty and slow. Best to just ignore this one ever existed and play the REAL Strider 2 [developed by Capcom and available on arcade or PS1].
http://greatrumbler.wordpress.com/2010/0...r-returns/
The first Strider, developed by Capcom and published by Sega for the Genesis in September 1990, follows the exploits of the titular character as he venture through various locations in a futuristic Soviet Union. The one thing you need to know above all else about Strider is that he is exceedingly agile, leaping through the air and performing flips and other feats with ease. His main weapons is his sword, which he uses against all sorts of robots and other enemies that get in his way. There are a number of boss battles scattered around, none of them are particularly wild, but they break the monotony of fighting average enemies all the time. The game is a bit on the hard side, but the main issue is figuring out what works against the boss characters and exploiting their weaknesses, although it does have a tendency to a be a bit cheap at times [especially by surprising you with enemies where you might not expect one, or not in the way that you expect]. So, again, memorizing what happens when and where it the key to success. Unlike many other run-and-gun, and run-and-slash, titles, Strider has a bit more platforming than most, with the levels have vertical elevation and Strider being able to leap quite high and even hang from ledges. It’s a bit dated, and the Genesis port isn’t perfect, but it’s fun enough in its own right and a nice little piece of Capcom history.
There’s a sequel, developed by Tiertex [the team behind the Master System port of the original Strider] and published by US Gold, but it’s really not very good. The controls feel floaty and slow. Best to just ignore this one ever existed and play the REAL Strider 2 [developed by Capcom and available on arcade or PS1].
http://greatrumbler.wordpress.com/2010/0...r-returns/
Sometimes you get the scorpion.