18th April 2010, 5:00 PM
Quote:No way, no way at all. What are you doing, not counting save systems in difficulty or something? Save systems are an integral part of game difficulty. Contra III has very limited continues and no saving. R2 has password save for infinite continues. Even if all other things were equal, that makes R2 exponentially easier.
But all other things aren't equal, R2 has hit points as well, while Contra is one hit you die. It's nowhere near as difficult a game.
I'm counting number of times I died and how easy it is to die.
Quote:aside from the total lack of slowdown
Not really an issue when you're emulating.
Quote:the big enemies
So do both of the Contra games.
Quote:the large amounts of firepower when you're powered up
So do both of the Contra games.
Quote:the pretty graphics and good music to help keep you interested
So do both the Contra games.
Quote:the great angle up and angle down fire buttons
Eh.
From my point of view, both of the Contra games have just about everything that R2's got, only they've got more gameplay variety and better level design. So, there's really no reason for me to get invested in R2 when both of those are sitting right in front of me as well.
Quote:t is a pretty impressive technical achievement though
But most of it isn't animated, which makes the game feel even more stark. Aside from some explosions and stuff flying around in the background, it feels kind of static. I just don't care how detailed it all looks if it doesn't animate well and I just don't think R2 animates very well. I'd take both of the Contra games over in that department.
Sometimes you get the scorpion.