18th April 2010, 4:51 PM
Great Rumbler Wrote:It's at least as hard as Contra III.
No way, no way at all. What are you doing, not counting save systems in difficulty or something? Save systems are an integral part of game difficulty. Contra III has very limited continues and no saving. R2 has password save for infinite continues. Even if all other things were equal, that makes R2 exponentially easier.
But all other things aren't equal, R2 has hit points as well, while Contra is one hit you die. It's nowhere near as difficult a game.
Quote:It's a somewhat-average Contra-style shooter with pretty graphics and gameplay, there's nothing that impressive me much from a gameplay standpoint. It's not overly hard, but there's some frustrating aspects to it.
Nothing impressive, aside from the total lack of slowdown, the big enemies, the large amounts of firepower when you're powered up, the pretty graphics and good music to help keep you interested, the great angle up and angle down fire buttons, and more... I just don't agree at all with you, obviously.
Sure, it is more mainstream than Turricans 1 or 2 due to the linear level designs and simple controls, and some people think less of it for that (the people who love the giant open level style of the first two games, particularly), but for what it is it's really good.
I did forget to mention one bad thing about both R2 and all of the Turrican games though, none of them have a 2 player mode, unfortunately. Contra games almost all have two player modes, and it is too bad that none of the Turrican games, or R2, have them.
Quote:Yes, Contra III does. Hard Corps came out two and half years later, but they decided to take it out for that one. It makes the game feel archaic, even though it's clear that they wanted something bigger and better to try and match the fast-paced action and intensity of a game like Gunstar Heroes.
What... huh? Hard Corps has 8-direction firing! I just put it in to remind myself, and of course it has it, as do all Contra games I believe now that I remember correctly.
Agreed about them trying to make it be like Gunstar Heroes though, I said the same thing myself. The bossfight focus makes that obvious, I think. It makes it different, but exciting...
Quote:I don't know, you're the one going on and on about how it's this amazing technical achievement and how it's pushing the system to it's absolute limit.
It is a pretty impressive technical achievement though, and a fantastic game as well... I'm saying both of those things. You may not agree, everyone has an opinion.
Quote:Uh, I said in my post that I gave the edge to the SNES. What more do you want from me?
I agree with DJ, it's a blowout, not just an "edge".