18th April 2010, 4:18 PM
Because it's not just an edge, it's a complete blowout! :D
ABF, the PSP version's "original mode" is literally the Turbographx 16 game emulated. They gave it English voice acting and subtitles, (except the German in the beginning, which is just subtitled) but if you don't like the english voice acting, you can switch it to Japanese language mode. It's identical. The controls are just fine. It's not like you would want to play a platformer with an analog stick, and on any modern version of the PSP, the buttons work just fine. Heck, you can even play on the "missing the right accessory card" mode, where it just tells you to plug in your addon card with a cheap funny looking "first level" of it. I doubt the Wii version lets you do that.
The controls are "reversed" as is normal for anything released on a Sony system. That IS annoying, and it's been annoying since I played Xenogears (oddly, FF7 still used the correct button placement), and honestly I don't see why Sony even HAS the policy of "switch confirm and cancel for American releases, keep them as expected in Japanese releases". However, if you have hacked firmware, you can switch confirm and cancel for the system settings of your PSP, and in a nice show of programming sense, most games will actually detect this and flip their OWN controls to match! It works in this Castlevania game too.
Symphony of the Night does have some changes. Really though, aside from how they changed "fog form" controls, it's all an improvement to me. They basically just added some extras. I've read complaints about removing glitches, but those are glitches. Exploring non-existant zones never really interested me anyway. I've seen them, and really aside from amusing information, it doesn't seem like all that much fun to bother. Besides, turns out exploring them can still be done, just with differnet glitches that still exist in this version. Oh, they did change that ending saxaphone song to something much more Castlevania-y, but really, that's still a net win if you ask me. Sheesh, I don't want Kenny G tossed in out of the blue like that. Heck the lyrics don't even make any sense. It's like some sort of love song, but considering there were NO indications of ANY sort of love connection between Maria and Alucard, it just comes off as a forced romance. I hate that kind of lame thing. Romance is fine, but don't just come up with a random matchup near the end JUST because you feel the story has to have "SOME kind of romance" in it. Heck SOTN does have that, with Dracula and Lisa.
Anyway, that's beside the point. If you're interested in Rondo of Blood, I'd recommend the PSP game. The remake is also very well done. I think I prefer it to the original, but then again I first played the original IN this version.
ABF, the PSP version's "original mode" is literally the Turbographx 16 game emulated. They gave it English voice acting and subtitles, (except the German in the beginning, which is just subtitled) but if you don't like the english voice acting, you can switch it to Japanese language mode. It's identical. The controls are just fine. It's not like you would want to play a platformer with an analog stick, and on any modern version of the PSP, the buttons work just fine. Heck, you can even play on the "missing the right accessory card" mode, where it just tells you to plug in your addon card with a cheap funny looking "first level" of it. I doubt the Wii version lets you do that.
The controls are "reversed" as is normal for anything released on a Sony system. That IS annoying, and it's been annoying since I played Xenogears (oddly, FF7 still used the correct button placement), and honestly I don't see why Sony even HAS the policy of "switch confirm and cancel for American releases, keep them as expected in Japanese releases". However, if you have hacked firmware, you can switch confirm and cancel for the system settings of your PSP, and in a nice show of programming sense, most games will actually detect this and flip their OWN controls to match! It works in this Castlevania game too.
Symphony of the Night does have some changes. Really though, aside from how they changed "fog form" controls, it's all an improvement to me. They basically just added some extras. I've read complaints about removing glitches, but those are glitches. Exploring non-existant zones never really interested me anyway. I've seen them, and really aside from amusing information, it doesn't seem like all that much fun to bother. Besides, turns out exploring them can still be done, just with differnet glitches that still exist in this version. Oh, they did change that ending saxaphone song to something much more Castlevania-y, but really, that's still a net win if you ask me. Sheesh, I don't want Kenny G tossed in out of the blue like that. Heck the lyrics don't even make any sense. It's like some sort of love song, but considering there were NO indications of ANY sort of love connection between Maria and Alucard, it just comes off as a forced romance. I hate that kind of lame thing. Romance is fine, but don't just come up with a random matchup near the end JUST because you feel the story has to have "SOME kind of romance" in it. Heck SOTN does have that, with Dracula and Lisa.
Anyway, that's beside the point. If you're interested in Rondo of Blood, I'd recommend the PSP game. The remake is also very well done. I think I prefer it to the original, but then again I first played the original IN this version.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)