17th April 2010, 10:36 PM
(This post was last modified: 17th April 2010, 10:46 PM by A Black Falcon.)
I don't really like Contra III, it's too hard... I don't really like the whole series for that reason, in fact. I've never even gotten halfway in any of the three Contra games I own, which are Contra (NES), Contra III (SNES), and Contra Hard Corps (Genesis). Of them I think Hard Corps is my favorite, but they're all inordinately hard games that are much more frustration than fun.
The Japanese version of Hard Corps, where you get three hit points per life and have infinite continues (instead of one hit and you die and only five continues, as it is in the US version), would be much more fun I think... it's too bad that it's locked out, so you'd need a modded or import system to play the actual cart.
I even prefer GunForce: Battle Fire Engulfed Terror Island for SNES to Contra III, I think. Sure GunForce is short and easy, but at least it's fun and not incredibly frustrating. Plus it has one of the best subtitles of all time and is the first run & gun made by the team that went on to make Metal Slug... GunForce 2 (Arcade only) is a better known and more popular game than the first one, but I like the first one too. I played the game in the early '90s in the arcades first, but do have the SNES cart too now, and it's a pretty fun game. Contra III's probably "better" on a rating scale, but I just don't have that much fun playing it a lot of the time. I don't know, I'm just not a Contra fan. I like Metal Slug and Turrican games far, far more.
Oh, and as for Turrican games, Mega Turrican and the two Super Turrican games shouldn't be hard to get used to. They're straightforward, beautiful, and really good 16-bit run & gun action/platformers. The first two games, though, are much more archaic, not nearly as nice looking games. Turrican and Turrican 2/Universal Soldier have a big learning curve, and the first reaction of most console gamers to them is hatred. They're both really popular games in the Commodore 64 and Amiga communities, but very disliked by Genesis, TG16, and Game Boy fans who had the games. Too open (it's easy to get lost in some levels), too confusing (huge open levels...), controls are too strange (depending on the system it may require some annoying controls to use some functions, you can do a bunch of things), you have no hitflash so your healthbar can be drained very quickly, mediocre graphics, etc. Once I got used to it I did come to like Universal Soldier, but it's not a pick up and play kind of game, certainly.
Eh, plenty of people still argue and care about such things... and I do think that achieving great results on limited hardware is something worth caring about, even if you could do something better looking or sounding or whatever on a newer system. It's more impressive to push a limited system hard and get something amazing for that system out of it than it is to easily make something that looks better than that on a much more powerful system. The latter didn't exactly take the same kind of effort, and just isn't the same kind of achievement.
The Japanese version of Hard Corps, where you get three hit points per life and have infinite continues (instead of one hit and you die and only five continues, as it is in the US version), would be much more fun I think... it's too bad that it's locked out, so you'd need a modded or import system to play the actual cart.
I even prefer GunForce: Battle Fire Engulfed Terror Island for SNES to Contra III, I think. Sure GunForce is short and easy, but at least it's fun and not incredibly frustrating. Plus it has one of the best subtitles of all time and is the first run & gun made by the team that went on to make Metal Slug... GunForce 2 (Arcade only) is a better known and more popular game than the first one, but I like the first one too. I played the game in the early '90s in the arcades first, but do have the SNES cart too now, and it's a pretty fun game. Contra III's probably "better" on a rating scale, but I just don't have that much fun playing it a lot of the time. I don't know, I'm just not a Contra fan. I like Metal Slug and Turrican games far, far more.
Oh, and as for Turrican games, Mega Turrican and the two Super Turrican games shouldn't be hard to get used to. They're straightforward, beautiful, and really good 16-bit run & gun action/platformers. The first two games, though, are much more archaic, not nearly as nice looking games. Turrican and Turrican 2/Universal Soldier have a big learning curve, and the first reaction of most console gamers to them is hatred. They're both really popular games in the Commodore 64 and Amiga communities, but very disliked by Genesis, TG16, and Game Boy fans who had the games. Too open (it's easy to get lost in some levels), too confusing (huge open levels...), controls are too strange (depending on the system it may require some annoying controls to use some functions, you can do a bunch of things), you have no hitflash so your healthbar can be drained very quickly, mediocre graphics, etc. Once I got used to it I did come to like Universal Soldier, but it's not a pick up and play kind of game, certainly.
Quote:Technical accomplishments aren't really going to win any awards anymore. Those days are long over for the SNES and Genesis.
Eh, plenty of people still argue and care about such things... and I do think that achieving great results on limited hardware is something worth caring about, even if you could do something better looking or sounding or whatever on a newer system. It's more impressive to push a limited system hard and get something amazing for that system out of it than it is to easily make something that looks better than that on a much more powerful system. The latter didn't exactly take the same kind of effort, and just isn't the same kind of achievement.