17th April 2010, 11:11 AM
Both systems had their own exclusive installment in the Contra series. Which one is the best?
Contra III: The Alien Wars
Released in 1992 for the SNES, Contra III was the actually the fourth installment in the series [Operation C on the Gameboy was actually third] and had a decidedly post-apocalyptic feel, perhaps inspired by the same year’s released of Terminator 2. The game has a very fast-paced feel to it as the player character moves quickly through levels populated by cannon fodder that rangers from armed men, mutant dogs, giant robots, and other monstrosities. Powerups rain from the sky, giving you a nice range of choice of weaponry. There’s also other powerups like a shield and bombs which destroy everything on screen. It’s difficult, like the first game, but not overly hard.
Contra: Hard Corps
Released in 1994 for the Genesis, Hard Corps actually feature selectable characters and a branching storyline. In terms of gameplay, however, it feels much more like a throwback to the original rather than an evolution. Unlike Contra III, you can only fire up/down and left/right, rather than in all eight directions. An odd choice, considering it makes the game more difficult and frustrating. That observation sums up the experience, Contra: Hard Corps, true to its name, it very, very difficult. I’d even go as far as to say that it might be the most difficult Contra game I’ve ever played. I got a game over before reaching the first boss. Another note, and one that I won’tmake too often, is that the graphics aren’t nearly as detailed as in Contra III. Not a bad game, per se, but not a classic.
SNES wins this mini-challenge.
http://greatrumbler.wordpress.com/2010/0...g-contras/
Contra III: The Alien Wars
Released in 1992 for the SNES, Contra III was the actually the fourth installment in the series [Operation C on the Gameboy was actually third] and had a decidedly post-apocalyptic feel, perhaps inspired by the same year’s released of Terminator 2. The game has a very fast-paced feel to it as the player character moves quickly through levels populated by cannon fodder that rangers from armed men, mutant dogs, giant robots, and other monstrosities. Powerups rain from the sky, giving you a nice range of choice of weaponry. There’s also other powerups like a shield and bombs which destroy everything on screen. It’s difficult, like the first game, but not overly hard.
Contra: Hard Corps
Released in 1994 for the Genesis, Hard Corps actually feature selectable characters and a branching storyline. In terms of gameplay, however, it feels much more like a throwback to the original rather than an evolution. Unlike Contra III, you can only fire up/down and left/right, rather than in all eight directions. An odd choice, considering it makes the game more difficult and frustrating. That observation sums up the experience, Contra: Hard Corps, true to its name, it very, very difficult. I’d even go as far as to say that it might be the most difficult Contra game I’ve ever played. I got a game over before reaching the first boss. Another note, and one that I won’tmake too often, is that the graphics aren’t nearly as detailed as in Contra III. Not a bad game, per se, but not a classic.
SNES wins this mini-challenge.
http://greatrumbler.wordpress.com/2010/0...g-contras/
Sometimes you get the scorpion.