14th January 2003, 11:48 PM
Quote:Like I said before, you are basing your whole argument on the simple assumption that your definition of the genre is the correct one.
If I'm basing my whole argument on the idea that an adventure game is an adventure game as the genre was defined by Adventure/Colossal Cave (the text based game, not that Atari game), then you are doing exactly the same thing with yours... which is that text-based adventure games aren't PC games.
Quote:Wait, you mean your text-based adventure games? If you put those in the same category as regular PC and console games then you've proven how ignorant you are. You don't seriously consider those computer games, do you?
I honestly can't understand any reasoning at all that can begin to explain that position. They are games. Just as much as any electronic games are. On the PC (and other systems). Which involve adventure game gameplay-- item collection, puzzle solving, wandering around a world, no combat (well, kind of tough to do in text, i'd say), etc... as I said, Zork 1 and Zork Grand Inquisitor are really similar games... definitely without quesion in the same genre. Text based adventure games are definitely a simpler type of game... they are also known as "interactive fiction", by the way. However, they are as much PC/video games as any other type of games is... I don't think I've seen someone try to say that a game is not a game before, and it makes no sense! How in the world do you justify a position based on the hypothesis that pc games aren't pc games, but are board games? I don't get it... that would be like saying that D&D PC games aren't PC games because they are based on a text board game, which is absurd... as is your position is. I would say more, but trying to come up with something to say about such a completely ridiculous idea is pretty hard. You base all of your case on the idea that a whole half of a genre doesn't exist... and its a absurd position. I really hope you don't actually believe that...
Quote:Uh-huh. Sounds like someone I know that goes by the name of a certain F-Zero character.
Um, F-Zero? I think you know it comes from Legos (as well as the fact that falcons are my favorite kind of birds, but Legos were where I got it)...
Anyway, no. I would change my mind, if someone showed that I was wrong... you haven't shown you do that when you are wrong...
Quote:Wow, you've described Zelda to a "t"! Tell me more!
Yeah, I know its not a good description of Zelda puzzles... but I think it still gets the point across that Zelda puzzles have very little to do with the puzzles of an adventure game...
Quote:Because... you say so? So are we going by real-world facts or Black Falcon "facts"?
Nope, by the gameplay ideas that define the genre... the genre of adventure games. Which you say don't define the genre at all, but I say do because they always have in the past and I see no reason why they'd suddenly be declared not to exist anymore just because other games that follow very different rules claim the same genre (but really are in a different one, despite what you may say... they are action/adventure/sometimes rpgs! Graphic/Text adventures fit in no genre others than Adventure...)
Quote:That's because you are defining Zelda by your definition of the genre. I could say that pong is an extreme sports game and that since in Tony Hawk there is no ball bouncing between two paddles it cannot therefor be an extreme sports game! Of course this all makes logical sense to you; you're using your own magical encyclopedia of misinformation!Oh come on... that is a dumb example. The Extreme Sports genre didn't exist until a couple of years ago, so obviously Pong isn't an extreme sports game... or any kind of sports game... while the situation here is completely different... Even when interpeted the way you want, it still doesn't work... because those two games play so differently that obviously they can't both be in the same genre. And since Pong isn't even a sports game... the situation with Zelda and Adventure games is similar, actually, if not as dramatic. :)
Quote:Atari 2600 game "Adventure"... released in 1978.
I read this whole thread, definitely, and don't remember this game being mentioned before your post after my big post here, and there it doesn't have a date. What is this game? I don't think I've heard of it before...
Anyway, it didn't define the adventure genre because that was created 6 years earlier with Adventure for the PDP-1. The text adventure game, which I have a PC port of on my computer. It (the Atari game) may have created the action-adventure genre, I don't know anything about it except what you said here.
Quote: this is an inane topic, but I'm not going to back off. I have to fight for the man that created the adventure genre, I refuse to let those graphic adventure games take over the genre that he spent months (I guess) creating!! I will defend... whatever his name is... until the bitter end!!!Haha, yeah, "seriously"... :)
Anyway, I have to defend the adventure genre for a simple reason. It is struggling. The genre has been in severe decline for years now, and currently barely exists in its standard, unaltered form. Most games sort of in the genre now are hyphenated and include a lot more action... and its one of my favorite genres, so I've got to try to keep its definiton what it always has been despite the evergrowing pressure of action-adventure games to intrude into it by claiming to have replaced "old" adventure games with their new, less adventury elements... Not just to preserve the memory of the genre's good days, but also for the future... adventure must live on! They are so close to being dead as it is, its awful seeing how every year the genre seems to develop more and more into some bland, generic genre that includes almost anything developers want to claim is an "adventure"...
:( :bummed: :(
Poor Sierra... Poor Lucasarts adventure game division... :( :(
edit: oh, one last thing. repeating: anyone know who Andy Kaufman is? DJ?