26th March 2010, 6:46 PM
I added a whole bunch of stuff to my last post in edits I think, did you see it all?
That's opinion, not fact... it's simplified in the later ones. Sure in the first two it doesn't make that huge a difference, but still, it's an interesting unique feature, and I think that that made it something a little difference...
There are a lot of fantasy games with fully designed worlds though, but very, very few with worlds that are anywhere even remotely close to the scale of an actual world... really, Arena and Daggerfall are two of the only ones ever. The tiny worlds of normal fantasy games are annoying, really, why does it take me ten minutes to go around the entire world? Daggerfall's not like that, and that's awesome.
Sure it's all the same and very repetitive, but still. As I said it's not like I love Morrowind and Oblivion either. Arena is the one I've played the most of the four, and even there I only got to like the second dungeon. (the second major story dungeon that is, not counting the intro dungeon thing or the small ones in the overworld but only the major ones you have to find for the main quest).
Quote:It's cool if you like it, but that doesn't make it any less stupid. Especially in a game like Daggerfall where you really need the mouse to look around with. It would have been nothing but a headache in Oblivion and Morrowind since it really doesn't work at all with mouse look.
And the various attacks are still there in Morrowind and Oblivion, they're just tied to the movement of your character instead of the movement of the mouse, which is a much better alternative.
That's opinion, not fact... it's simplified in the later ones. Sure in the first two it doesn't make that huge a difference, but still, it's an interesting unique feature, and I think that that made it something a little difference...
Quote:Big, with realistic scale, and BARREN. There's nothing more unfun than wandering through square after square of the same-looking landscape, the same-looking buildings, and the talking to the same-looking characters. I'll take Morrowind and Oblivion's smaller but more unique worlds, thank you very much. They at least have something to look at and something to distinguish one location from the other.
There are a lot of fantasy games with fully designed worlds though, but very, very few with worlds that are anywhere even remotely close to the scale of an actual world... really, Arena and Daggerfall are two of the only ones ever. The tiny worlds of normal fantasy games are annoying, really, why does it take me ten minutes to go around the entire world? Daggerfall's not like that, and that's awesome.
Sure it's all the same and very repetitive, but still. As I said it's not like I love Morrowind and Oblivion either. Arena is the one I've played the most of the four, and even there I only got to like the second dungeon. (the second major story dungeon that is, not counting the intro dungeon thing or the small ones in the overworld but only the major ones you have to find for the main quest).