25th March 2010, 10:51 AM
Well, I think there's a difference between being a difficult and actively punishing the player for playing the game. Wizardry 7, and many other PC games from the late 80's and early 90's, definitely indulged a bit in the latter.
It's not just that the combat in the game is hard, which it is, but the game doesn't really go out of its way to throw you a bone. You have to go out, locate a grave, and dig the grave up with your bare hands to get that bone. I'm not necessarily saying one way it clearly better than the other or whatever, but that's just the way it is. Today's game are more intuitive, more action oriented, and easier to play.
It's up to the individual to decide whether they like the new direction or not.
It's not just that the combat in the game is hard, which it is, but the game doesn't really go out of its way to throw you a bone. You have to go out, locate a grave, and dig the grave up with your bare hands to get that bone. I'm not necessarily saying one way it clearly better than the other or whatever, but that's just the way it is. Today's game are more intuitive, more action oriented, and easier to play.
It's up to the individual to decide whether they like the new direction or not.
Sometimes you get the scorpion.