14th March 2010, 5:29 PM
I made a thread on GAF inspired by this argument... http://www.neogaf.com/forum/showthread.php?t=390128
Casual games (many of them puzzle games) are the one section of PC games still selling lots of units at retail... I wonder whether PopCap make more sales online or in stores, I'd bet on stores for that kind of thing. Other even smaller titles though probably are online-only, though with stuff like that their predecessors probably would be shareware games. The really small team stuff never did get retail distribution.
Yeah, it'll probably be good... I did like Doom. The Quake games never interested me that much though, though they certainly are good games. Quake III particularly I think of as tech-first. Sure the game was okay, but that engine would be used in so, so many games for years afterwards...
Ah. Sounds about right for a console game really... too complex and they lose too much of the audience.
Oooh... :)
Seriously though, adventure games used more discs than any other genre in the mid '90s, that's for sure. They were the most cinematic games with the most live-action video, digitized actors, cutscenes, et al. I'd bet that a large percentage of games from that era that used more than one disc were adventure games, so that's not really a surprise I guess, though I didn't know that before. Must have lots of video, huh?
That it doesn't play anything like Resident Evil, but like its own thing... perhaps it is survival horror but its own kind of survival horror, but it plays so different from RE and its many clones that I think of it as being its own subgenre of action-adventure games, somewhat like the RE/AitD-style games in style but not in substance.
Quote:There's also a lot of indie puzzle games on Steam, including stuff like PopCap's games, Peggle, Crayon Physics, Cogs, Everyday Genius, Windosill, Quantz, Osmos, Zenerchi, Brainpipe, Droplitz, Raycatcher, And Yet It Moves, Magnetis, I-Fluid, and more.
Casual games (many of them puzzle games) are the one section of PC games still selling lots of units at retail... I wonder whether PopCap make more sales online or in stores, I'd bet on stores for that kind of thing. Other even smaller titles though probably are online-only, though with stuff like that their predecessors probably would be shareware games. The really small team stuff never did get retail distribution.
Quote:Yeah, id's pretty big on technology, although I've still enjoyed their games. Rage looks like it's going to be pretty awesome.
Yeah, it'll probably be good... I did like Doom. The Quake games never interested me that much though, though they certainly are good games. Quake III particularly I think of as tech-first. Sure the game was okay, but that engine would be used in so, so many games for years afterwards...
Quote:I played Civ Rev. It was fun for a few rounds, but it just doesn't have much depth to it to keep my coming back unlike Civ 3 and 4. Civ 5 looks like it takes a few cues from Civ Rev while still retaining the depth of the other games in the series.
Ah. Sounds about right for a console game really... too complex and they lose too much of the audience.
Quote:It's one of those games that stuck with me over the years, even though I never actually played it myself [I watched my brother play it]. I remember that it had a lot of FMV cutscenes, but also it was a pretty cool FPS/survival-horror/adventure game hybrid on FIVE DISCS!
Oooh... :)
Seriously though, adventure games used more discs than any other genre in the mid '90s, that's for sure. They were the most cinematic games with the most live-action video, digitized actors, cutscenes, et al. I'd bet that a large percentage of games from that era that used more than one disc were adventure games, so that's not really a surprise I guess, though I didn't know that before. Must have lots of video, huh?
Weltall Wrote:Eternal Darkness is a horror-themed game in which survival is a primary gameplay element. wtf are you on about?
That it doesn't play anything like Resident Evil, but like its own thing... perhaps it is survival horror but its own kind of survival horror, but it plays so different from RE and its many clones that I think of it as being its own subgenre of action-adventure games, somewhat like the RE/AitD-style games in style but not in substance.