11th March 2010, 9:07 AM
some companies you can look at their time line and see they made three or four PC titles with a small team before getting on consoles and making dozens of successful games and increasing their development studios that all had nothing to do with 2004's World of Social Anxiety Craft or Tom Clancey's Combat Simulator with a Story series.
i'll add Chess games, Mine Sweeper (the only successful PC game) and shitty PC adventure games that no one liked or played to that description as well.
Saying "Oh they developed a few PC titles, that means they were better back in the day!" or other ridiculous nonsensical krap is a completely moot point - they moved to console because they couldn't be successful on PC. NO ONE is successful on PC unless you're Blizzard or Bethesda. Take any of the companies I listed and look at the ones that did have PC releases, compare that to their console releases. HMM?
i'll add Chess games, Mine Sweeper (the only successful PC game) and shitty PC adventure games that no one liked or played to that description as well.
Saying "Oh they developed a few PC titles, that means they were better back in the day!" or other ridiculous nonsensical krap is a completely moot point - they moved to console because they couldn't be successful on PC. NO ONE is successful on PC unless you're Blizzard or Bethesda. Take any of the companies I listed and look at the ones that did have PC releases, compare that to their console releases. HMM?