10th March 2010, 10:24 PM
Oh come on, as if it's okay to make a demo that hard? Demos are supposed to be playable by people who don't know how to play your game... and yet that demo was insanely hard. I didn't finish it, it was too difficult...I mean, if I'd replayed it several times I'm sure I could have, and I was starting to understand how the game played beyond the basic HOMM-style stuff (I know, King's Bounty predated HOMM, but still, same deal), but instead I stopped playing.
On another note, it's kind of amusing how sometimes demos don't have full tutorials like full games are, and while it can be frustrating you learn how it works eventually... who do they think that people are smart enough to figure out how to play the demo, but not the actual thing? :)
Demo levels also sometimes come from the middle of the game and so they are not exactly the easiest levels from the games, if they aren't all-new demo-only areas, which doesn't help either...
I don't know, it just strikes me as a little strange to challenge people and expect them to figure it out with something trying to convince them to buy it, but then be easier and hold their hands in the actual game. A little odd, that's all. :)
On another note, it's kind of amusing how sometimes demos don't have full tutorials like full games are, and while it can be frustrating you learn how it works eventually... who do they think that people are smart enough to figure out how to play the demo, but not the actual thing? :)
Demo levels also sometimes come from the middle of the game and so they are not exactly the easiest levels from the games, if they aren't all-new demo-only areas, which doesn't help either...
I don't know, it just strikes me as a little strange to challenge people and expect them to figure it out with something trying to convince them to buy it, but then be easier and hold their hands in the actual game. A little odd, that's all. :)