Quote:It's not the same without the units. I think it's better. I'd rather produce useful things.
Um, so any non-military unit is "useless"? No, I'd never agree to that. What, should Settlers be automated functions too? I like having non-military aspects of the game, Civilization isn't supposed to just be a wargame. That's a big part of it, but that should not be the entire game. Having trade units as units adds to the non-military part of the game, and finding trade routes can be interesting. There's a definite benefit to doing it because of the added resources it gets those cities. And I already said how good Diplomats and Spies are, and that I totally disagree that they're game-breaking in any way.
It is kind of silly that for instance you can't bribe a unit from a Democracy, but whatever, every game has some odd balance issues. [/quote]
I'm quite certain that I never categorized all non-military units as 'useless'. Strategic deployment of settlers and workers is absolutely vital to the game's success. Hell, there's a lot of military units that are pretty useless, for that matter (raise your hand if you've ever built a Crusader unit except by accident, or a Marine unit on any non-archipelago map).
I simply don't believe that the diplomatic and trade units add anything significant by being units. I hardly ever used them when they were available, and I sure as hell don't miss them now that they're gone.
Quote:... On that note, CORRUPTION! I almost completely forgot, but Civ III COMPLETELY BROKE the corruption system! Corruption is so hideously bad in Civ III that cities far away from your capital are completely useless unless you're in the least-corruption kind of government... but it's just one of the many examples of how bad Civ III was.
This is actually a valid point. When I play Civ III, I always run it through the editor and reduce the corruption level to what I've determined to be more reasonable. I still view it as a minor flaw in an otherwise-fantastic game.
Quote:It's yet another luck-of-the-draw-and-you-suffer element... "interest" perhaps, but it's really cruel if you draw the short stick... I don't know if it's a good or bad element though, it is both interesting and annoying.
I sometimes like the challenge of 'suffering' the loss. That makes me have to consider 1: placing cities close to where I hope I'll get at least some of the good stuff and 2: what to do if a rival has it and I don't. Do I work out a trade, or do I invade?