3rd March 2010, 3:51 AM
I never used traderoutes because they were rarely worth the effort. The only real purpose for Caravans is to rush-build Wonders. And, you could totally destroy the game with DiploSpy units by bribing enemy cities.
It's not the same without the units. I think it's better. I'd rather produce useful things.
One gameplay element in III that I adore is the concept of strategic resources. It alters, entirely, the entire concept of in-game geopolitics. I think IV improved on this by introducing other resources that weren't strictly necessary but of great value to control anyway.
It's not the same without the units. I think it's better. I'd rather produce useful things.
One gameplay element in III that I adore is the concept of strategic resources. It alters, entirely, the entire concept of in-game geopolitics. I think IV improved on this by introducing other resources that weren't strictly necessary but of great value to control anyway.
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR