28th February 2010, 9:56 PM
Some of the bad changes compared to Civ II:
-Removal of wonder movies
> Eh. I always turn them off even in Civ II.
-No video high council
> Same as above.
-Nowhere near as great music
> True, but I listen to my own music while playing anyway.
-Game looks nice, but it just doesn't match the simple perfection of Civ II...
> Subjective.
-Siege weapons can't kill enemy units. Seriously, what the heck? That was one of the stupidest moves ever...
> Okay, here I agree. Air units also became mostly useless in III.
-No irrigation from tiles near the sea, only from rivers. MAJOR, MAJOR flaw! You'd better hope you start near a river, because otherwise you're in big, big trouble... and it's even worse if you start surrounded only by mountains and sea, then you're just stuck until you can make another city somewhere else. What in the world were they thinking? Awful!
> This is realism! You can't irrigate seawater in real life and expect to grow crops!
-Removal of wonder movies
> Eh. I always turn them off even in Civ II.
-No video high council
> Same as above.
-Nowhere near as great music
> True, but I listen to my own music while playing anyway.
-Game looks nice, but it just doesn't match the simple perfection of Civ II...
> Subjective.
-Siege weapons can't kill enemy units. Seriously, what the heck? That was one of the stupidest moves ever...
> Okay, here I agree. Air units also became mostly useless in III.
-No irrigation from tiles near the sea, only from rivers. MAJOR, MAJOR flaw! You'd better hope you start near a river, because otherwise you're in big, big trouble... and it's even worse if you start surrounded only by mountains and sea, then you're just stuck until you can make another city somewhere else. What in the world were they thinking? Awful!
> This is realism! You can't irrigate seawater in real life and expect to grow crops!
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR