3rd February 2010, 5:46 PM
Actually those extra parameters would be exactly what makes it more intensive. MIDI is, sorry to say, simply not used any more in modern games. It hasn't been in a long time. That's why to this day cheap pathetic "sound blaster 16" quality midi is considered acceptable for on-board sound, games just don't use it any more. Also, everyone's just used to sound sampling. Heck Nintendo kinda kicked off the dependance on it by impressing everyone with the sound effects in Ocarina of Time. Far better than what midi could provide. Heck for that matter voice synthesizing just isn't being used at all in modern games, even though it's a cheap answer to the issue of voice acting and dynamic NPC statements. People listen to fully orchastrated music and professional acting and asking them to take a step down to listen to synthesized stuff isn't very compelling. It's a catch 22 considering that no one's really bothering to invest in much higher tech versions of this stuff with the demand low, and the demand is low because it's not very high tech yet.
It's the opposite of the live action obsession that died a deserved death in the mid-90's.
It's the opposite of the live action obsession that died a deserved death in the mid-90's.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)