29th December 2009, 8:27 AM
(This post was last modified: 29th December 2009, 8:38 AM by Dark Jaguar.)
etoven, you seem to have a terminal case of "not getting it".
They HAVE made them with updated graphics. The SNES and Playstation games, MM7 and MM8 respectively, had updated the graphics significantly.
Megaman 9 was INTENTIONALLY made with 8 bit graphics for the sake of naustalgia. It's like Cave Story. It's not a matter of being lazy, it was an artistic choice. MM9 was a completely new game made from scratch to resemble MM2. No slide, no mega buster.
The weird thing is their choice to make MM10 ALSO resemble one of the NES games.
Powered Up had a number of issues. The most notable is that it isn't all that "powered up". The stages were changed, but there wasn't much point to it from what I could tell. Two new boses were probably the best part of it. Oh, and that graphical style. Unlike Maverick Hunter X, Powered Up went for this extremely "cartoony" style. I don't generally have a problem with such a thing, but this style made everyone in the game look like they came right out of Bomberman. In the same way that I hated the "ultra serious" Bomberman game for ruining the mood, this "ultra playful" take on Megaman 1 kinda messed it up for me. MMX's remake updated the graphics but kept the same basic tone, which makes it a far better remake.
Some people didn't like the All-Star graphics? Haven't met anyone who didn't yet. Those were some very well done remakes in a nice little cart. The controls are exactly the same. The only notable issue as far as controls is in Super Mario Bros. 1 (and Lost Levels by extension) where hitting a block will make you lose your forward momentum far more than it did in the original. Other than that, the games control pixel perfect like the originals. There is a list of minor changes, but the vast majority are there just to fix various glitches in the original games.
They also released the All-Stars pack later with Super Mario World stuck in there. Pretty much exactly the same as it's first release, except World has one added save slot and to match the additions to their other ports, Luigi got his own sprites instead of just being a palette swap of Mario.
Ya know, I wouldn't mind a modern Megaman game having modern graphics, but I think the Megaman team doesn't realize that maybe it was the art style that killed sales of that MM1 remake and not just that it HAD modern graphics. It was also more or less pointless as a remake. MM9 was actually a new game, and the novelty of "8 bit nostalgia" certainly was a draw, but to think that it's what we want "from now on" shows a certain disconnect from reality.
They HAVE made them with updated graphics. The SNES and Playstation games, MM7 and MM8 respectively, had updated the graphics significantly.
Megaman 9 was INTENTIONALLY made with 8 bit graphics for the sake of naustalgia. It's like Cave Story. It's not a matter of being lazy, it was an artistic choice. MM9 was a completely new game made from scratch to resemble MM2. No slide, no mega buster.
The weird thing is their choice to make MM10 ALSO resemble one of the NES games.
Powered Up had a number of issues. The most notable is that it isn't all that "powered up". The stages were changed, but there wasn't much point to it from what I could tell. Two new boses were probably the best part of it. Oh, and that graphical style. Unlike Maverick Hunter X, Powered Up went for this extremely "cartoony" style. I don't generally have a problem with such a thing, but this style made everyone in the game look like they came right out of Bomberman. In the same way that I hated the "ultra serious" Bomberman game for ruining the mood, this "ultra playful" take on Megaman 1 kinda messed it up for me. MMX's remake updated the graphics but kept the same basic tone, which makes it a far better remake.
Some people didn't like the All-Star graphics? Haven't met anyone who didn't yet. Those were some very well done remakes in a nice little cart. The controls are exactly the same. The only notable issue as far as controls is in Super Mario Bros. 1 (and Lost Levels by extension) where hitting a block will make you lose your forward momentum far more than it did in the original. Other than that, the games control pixel perfect like the originals. There is a list of minor changes, but the vast majority are there just to fix various glitches in the original games.
They also released the All-Stars pack later with Super Mario World stuck in there. Pretty much exactly the same as it's first release, except World has one added save slot and to match the additions to their other ports, Luigi got his own sprites instead of just being a palette swap of Mario.
Ya know, I wouldn't mind a modern Megaman game having modern graphics, but I think the Megaman team doesn't realize that maybe it was the art style that killed sales of that MM1 remake and not just that it HAD modern graphics. It was also more or less pointless as a remake. MM9 was actually a new game, and the novelty of "8 bit nostalgia" certainly was a draw, but to think that it's what we want "from now on" shows a certain disconnect from reality.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)