8th September 2009, 7:37 AM
A.) It's in true widescreen (for all games, this requires slightly more of the graphics processor to output)
B.) It's using the Metroid Prime 3 engine for all games, which traded some of its subtle visual effects (warping) and some major ones (real time water) for more on screen sheninanigans, enemies, etc. as well as more instances of real time lighting, bump mapping and a myriad of other niceties including bloom lighting (all of which are now in all 3 games).
imo losing the real time water effect (which also worked on sludge and lava) is a pretty big one. They should have made it work, the subtle visual effects in the beams and the obvious missing gap in the Plasma orientation is just bizarre - a little extra work would have ported those effects easily. They must have been more focused on getting true widescreen and getting the MP3 engine to assimilate 1 and 2. All in all, a strange trade off.
Unfortunately, this is going to become a "THE WII IS SO UNDERPOWERED IT CANT DISPLAY GAMECUBE GRAPHICS OMG IRL WTF ORLY LOL" which will spark debates of Twilight Princess and Resident Evil 4: Wii Edition at which point a smart ass will promptly point out that people are debating the graphical ability of a console based on last generation games because the best graphics seen on the Wii is the texturing of the basketballs in fucking Wii Resort.
(expect Retro and Nintendo to update it and offer a free trade in for a fix'd Metroid Trilogy within the next 6 months *if* this story gets legs. ;D)
B.) It's using the Metroid Prime 3 engine for all games, which traded some of its subtle visual effects (warping) and some major ones (real time water) for more on screen sheninanigans, enemies, etc. as well as more instances of real time lighting, bump mapping and a myriad of other niceties including bloom lighting (all of which are now in all 3 games).
imo losing the real time water effect (which also worked on sludge and lava) is a pretty big one. They should have made it work, the subtle visual effects in the beams and the obvious missing gap in the Plasma orientation is just bizarre - a little extra work would have ported those effects easily. They must have been more focused on getting true widescreen and getting the MP3 engine to assimilate 1 and 2. All in all, a strange trade off.
Unfortunately, this is going to become a "THE WII IS SO UNDERPOWERED IT CANT DISPLAY GAMECUBE GRAPHICS OMG IRL WTF ORLY LOL" which will spark debates of Twilight Princess and Resident Evil 4: Wii Edition at which point a smart ass will promptly point out that people are debating the graphical ability of a console based on last generation games because the best graphics seen on the Wii is the texturing of the basketballs in fucking Wii Resort.
(expect Retro and Nintendo to update it and offer a free trade in for a fix'd Metroid Trilogy within the next 6 months *if* this story gets legs. ;D)