29th August 2009, 7:26 PM
I was convinced that Rare loved collecting even before SFA. Probably the biggest thing I disliked about Banjo-Kazooie and DK64 (which weren't bad games on the whole, but certainly not favorites of mine) was the necessity of collecting. I'd search for hours, going through the same corridors of the same area, over and over again, looking for that one stone that I left unturned, just to find that last Jingo or banana or whatever. It wasn't what I would call fun. There were aspects to both games that were fun, but that wasn't one of them. I will hand it to Rare, though: their games have always been very inventive, and the puzzles and mini-games are all unique and fun. However, the collecting gets to be way too tedious. Conker's Bad Fur Day didn't suffer as much from this problem. I actually preferred SFA's system of straightforward collecting too.
As far as Rare is concerned, I'd have to say that their best platformers came out during the 2D era on the SNES. Collecting existed in the DKC games (or at least the latter two), but it was still possible to enjoy the game without collecting absolutely everything, plus I felt more compelled to collect everything in those games than I did in Rare's N64 platformers.
As far as Rare is concerned, I'd have to say that their best platformers came out during the 2D era on the SNES. Collecting existed in the DKC games (or at least the latter two), but it was still possible to enjoy the game without collecting absolutely everything, plus I felt more compelled to collect everything in those games than I did in Rare's N64 platformers.