29th August 2009, 7:04 PM
Graphically, it was a very beautiful game, as you said. I certainly felt that it had plenty of material to be a longer game: four SpellStones plus seven Krazoa Spirits? Each should've had its own dungeon, or at least each of the Krazoa Spirits should have, for a total of seven dungeons. But yeah, seeing as it was Rare's sole game for the Gamecube, I can imagine Microsoft had something to do with them rushing it along so that they could begin development for the XBox. It's a shame because it had so much potential.