28th August 2009, 4:24 PM
The original Star Fox was decent as well, though Starfox 64 is a vastly superior remake, so I guess one could say that Star Fox for the SNES was a prototype to a better game. There hasn't been as good a Starfox game since then.
My main problem with Starfox Adventures is that it feels rushed. It could've been longer, had a bigger world, not repeated dungeons, had a final battle with General Scales instead of a deus ex machina followed by a pointless battle with Andross, who had nothing to do with the game's story, and had a better battle system.
Fox had very few moves he could do with his staff, other than magic-consuming moves, which you'd usually feel compelled not to use if you don't have to. Look at Link: he can slash in several different ways, he can jump side to side and backflip and roll, and it's all easy to maneuver. With Fox, you just whack A over and over and he does the same pattern of moves with his staff.
Also, the game's "point of no return" where all you can do is fight the final battle sucked. Not to mention you get the last two Krazoa Spirits both at once right at the end of the game, further adding to my argument that the game felt rushed. The ending was also short and underwhelming.
Overall, a good effort, but more time should've been spent on it. It tried to be Zelda and failed.
My main problem with Starfox Adventures is that it feels rushed. It could've been longer, had a bigger world, not repeated dungeons, had a final battle with General Scales instead of a deus ex machina followed by a pointless battle with Andross, who had nothing to do with the game's story, and had a better battle system.
Fox had very few moves he could do with his staff, other than magic-consuming moves, which you'd usually feel compelled not to use if you don't have to. Look at Link: he can slash in several different ways, he can jump side to side and backflip and roll, and it's all easy to maneuver. With Fox, you just whack A over and over and he does the same pattern of moves with his staff.
Also, the game's "point of no return" where all you can do is fight the final battle sucked. Not to mention you get the last two Krazoa Spirits both at once right at the end of the game, further adding to my argument that the game felt rushed. The ending was also short and underwhelming.
Overall, a good effort, but more time should've been spent on it. It tried to be Zelda and failed.