26th August 2009, 2:19 AM
Another factor that's kinda interesting is that back in the day, it was so easy to see a cash in - a throw away game. Sometimes there were surprises, like the Disney games that were always decent and sometimes great (Ducktales, Mickey's Mansion, etc) and then you had Cool-Spot (remember him?) that was a decent cash in, but today it's literally about demographics. That started with PSX when developers were trying to get their games noticed in the wall of titles at the store. Instead of people having interesting ideas and passion like the 4, 8 and 16bit days, it was corporations buying and selling other corporations and having their games made by groups of market researchers. And God help some upstart that did have good ideas and passion, he'd be bought out before he could publish the game. Just like the film industry buys scripts so they *dont* get made.
Thankfully that's turning around now with digital distro and user generated content.
Thankfully that's turning around now with digital distro and user generated content.