Quote:For all your fucking nonsense, I hardly find it a puzzle when rooms are merely go in, hit ths switch and move on. I wonder what kind of an odd brain you're working on if you find real puzzles in MM to be as hard as the obvious "PUSH THE SWITCH/OPEN THE CHEST/KILL THE ENEMY" signs in the fake puzzles of WW. What the hell happened, did you used to be a genius gamer 2 years ago and then smoke crack and doing dope recently ? Maybe that explains your attitude around the forums...
Face it, bucko: You fucking suck at MM, and I don't. It's as simple as that.
Quote:Dude, all you can fucking tell me is "screw you, I'm right, you're wrong." You know, you used to be reasonable a long time ago, but all you do these days is say people are wrong, and don't make any explanation.
Well when it comes to saying that I know how much of a difficult time I had with MM more than you do, then of course I'm going to say "I'm right", you little prick. We're talking about how much of a difficult time I had with the game, and you're asking me to prove it. What kind of a stupid fucking idiot would ask something like that?? You can't prove to someone else how difficult their first time with the game was unless we could somehow connect our minds together and go back to the day when I first got MM.
Quote:Just a note, you're the only person who claims you had just an easy time with WW and MM. Of the many people across many forums, across many acquaintances, everyone says MM and the Oracle games were the hardest Zeldas ever made and WW was just too damn easy. Its reason enough to question the legitmacy of "relative" difficulty across the population. Particularly when one game has real puzzles when the other does not. [/B]
Zelda 1 is the hardest Zelda game ever made, not MM or the Oracles. The Oracle games are definitely harder than any of the 3-D games, but you're insane if you think that MM is even one third as tough as them.
Quote:The troubled world was vibrant, and alive, unlike the empty world in WW, which even Gannon himself commented was a bunch of scattered little islands and vast oceans that had NOTHING.
Termina felt like a small town that was in peril, not a huge kingdom. Wind Waker's world was enourmous, even if that was simply because all of the parts of the world were scattered about. It's certainly more effective than the tiny neighborhood known as Termina.
Quote:N_A has a good point; opening switches and all...that was veritably ALL that you did in the Forbidden Forest; all you had to do was find a new way to break the seal on the doors. Not much of a puzzle for you.
Darunia: GOOOOOOO NA!! Gimme an N!, gimme an A! WOOOOOOOO!!!
*jumps up and down like a cheerleader*