8th June 2009, 3:08 PM
Huh? Use the mouse or analog stick to point your view in the correct direction. Then use forward to move forward along it. How is that hard?
Remember, right and left are strafe left and strafe right, not rotate view left and right. You do that with the mouse/stick. And you wouldn't be strafing on a narrow board. :)
Just use the run/walk toggle (Shift usually) to go slower, for more careful movement on narrow platforms.
... Plus, most FPSes don't exactly have many jumping puzzles... and when they do, the first-person perspective is more often the problem than anything else (This can be solved with a third-person camera option, often, or just careful design... but it is always an issue). What FPS controls do need, though, is precise movement around the environment (forward/back/strafe), and that is definitely easier with buttons than a stick. For looking, the same goes for mouse v. stick, there is absolutely no comparison.
Remember, right and left are strafe left and strafe right, not rotate view left and right. You do that with the mouse/stick. And you wouldn't be strafing on a narrow board. :)
Just use the run/walk toggle (Shift usually) to go slower, for more careful movement on narrow platforms.
... Plus, most FPSes don't exactly have many jumping puzzles... and when they do, the first-person perspective is more often the problem than anything else (This can be solved with a third-person camera option, often, or just careful design... but it is always an issue). What FPS controls do need, though, is precise movement around the environment (forward/back/strafe), and that is definitely easier with buttons than a stick. For looking, the same goes for mouse v. stick, there is absolutely no comparison.